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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2013-04-05 14:29:35 +0200 |
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committer | Marek Olšák <marek.olsak@amd.com> | 2014-07-02 00:47:09 +0200 |
commit | a27b3582a60ac2be2b1d6594b042d2bb6438d81a (patch) | |
tree | 368249789c88371d9f8b11cb918e5f4de08acaa1 /src/gallium/docs | |
parent | 8392179fcc10024e3d80d6adedb38c30fd3cacc7 (diff) |
gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER
Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER
target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 5e01df50875..40ad823b487 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -369,6 +369,9 @@ resources might be created and handled quite differently. bound to the graphics pipeline as a shader resource. * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be bound to the compute program as a shader resource. +* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the + GPU command processor. It can contain, for example, the arguments to + indirect draw calls. .. _pipe_usage: |