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author | José Fonseca <jfonseca@vmware.com> | 2013-04-20 12:24:44 +0100 |
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committer | José Fonseca <jfonseca@vmware.com> | 2013-04-22 18:39:06 +0100 |
commit | 7c1bf8e381b914f88335686cc6561f89dcca9ae5 (patch) | |
tree | 2756bb32139586088e1e58c624e47f097373ddd5 /src/gallium/docs | |
parent | 95c83824e6c3740781d1e9f7ce6a5fbe839d0457 (diff) |
gallium: Add a new clip_halfz rasterizer state.
gl_rasterization_rules lumps too many different flags.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index 8338243be9f..be4bad56c00 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -242,6 +242,10 @@ gl_rasterization_rules Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, the rasterizer will use (0, 0) for pixel centers. +clip_halfz + When true clip space in the z axis goes from [0..1] (D3D). When false + [-1, 1] (GL) + depth_clip When false, the near and far depth clipping planes of the view volume are disabled and the depth value will be clamped at the per-pixel level, after |