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authorDave Airlie <[email protected]>2018-02-13 05:21:12 +1000
committerDave Airlie <[email protected]>2018-02-14 08:50:08 +1000
commit9ddacd9af488485bfc5da1797e67ff322080c0d4 (patch)
tree61a86685e5fac4cafe5d9ea73baad79652705375 /src/gallium/docs
parenta553c54abf92533daf442073dd3408c35f57d8ba (diff)
gallium: drop all the guard band float caps.
Nobody queries these and nobody sets them to anything useful, the docs say TODO. Drop them until a use appears. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index cb3418fce35..95b62534493 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -431,10 +431,6 @@ The floating-point capabilities are:
applied to anisotropically filtered textures.
* ``PIPE_CAPF_MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied
to filtered textures.
-* ``PIPE_CAPF_GUARD_BAND_LEFT``,
- ``PIPE_CAPF_GUARD_BAND_TOP``,
- ``PIPE_CAPF_GUARD_BAND_RIGHT``,
- ``PIPE_CAPF_GUARD_BAND_BOTTOM``: TODO
.. _pipe_shader_cap: