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authorMarek Olšák <[email protected]>2017-10-26 01:50:44 +0200
committerMarek Olšák <[email protected]>2017-11-06 19:09:12 +0100
commit24d6318d2492a93c707e9216cb897a2b0a1565c7 (patch)
treeb90e73fb6500a299dfbc432d008794befaf6f0bf /src/gallium/docs
parente17e8934f9e4b008bdfb4f9abd8ed4faa604c7d9 (diff)
gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 376b95e89dd..9f000596198 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -414,6 +414,10 @@ The integer capabilities:
* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
output resources (images + buffers + fragment outputs). If 0 the state
tracker works it out.
+* ``PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET``:
+ Whether pipe_vertex_buffer::buffer_offset is treated as signed. The u_vbuf
+ module needs this for optimal performance in workstation applications.
+
.. _pipe_capf: