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author | Dave Airlie <[email protected]> | 2017-11-01 09:40:33 +1000 |
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committer | Dave Airlie <[email protected]> | 2017-11-01 10:07:03 +1000 |
commit | d3fdd66401b3c3853162d13b452cd19c03354ede (patch) | |
tree | e615a7a25c0fd7cf8004064adfa55c021deb0672 /src/gallium/docs | |
parent | 69eee511c631a8372803f175bd6f5a9551230424 (diff) |
gallium: add cap for driver specified max combined shader resources.
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index bc0db429b38..376b95e89dd 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -411,7 +411,9 @@ The integer capabilities: * ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports GL_MESA_tile_raster_order, using the tile_raster_order_* fields in pipe_rasterizer_state. - +* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader + output resources (images + buffers + fragment outputs). If 0 the state + tracker works it out. .. _pipe_capf: |