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authorDave Airlie <[email protected]>2017-11-01 09:40:33 +1000
committerDave Airlie <[email protected]>2017-11-01 10:07:03 +1000
commitd3fdd66401b3c3853162d13b452cd19c03354ede (patch)
treee615a7a25c0fd7cf8004064adfa55c021deb0672 /src/gallium/docs
parent69eee511c631a8372803f175bd6f5a9551230424 (diff)
gallium: add cap for driver specified max combined shader resources.
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index bc0db429b38..376b95e89dd 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -411,7 +411,9 @@ The integer capabilities:
* ``PIPE_CAP_TILE_RASTER_ORDER``: Whether the driver supports
GL_MESA_tile_raster_order, using the tile_raster_order_* fields in
pipe_rasterizer_state.
-
+* ``PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES``: Limit on combined shader
+ output resources (images + buffers + fragment outputs). If 0 the state
+ tracker works it out.
.. _pipe_capf: