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authorIlia Mirkin <[email protected]>2015-09-26 20:27:42 -0400
committerIlia Mirkin <[email protected]>2016-01-08 15:10:33 -0500
commit266d001261b19c6124e10c05cf3d8054b2db380b (patch)
tree12b807349c0a0334d07ef4fdf338ec9ac905303b /src/gallium/docs
parent8cb493acc70ffcbb244755434def6c7d41a6f6c1 (diff)
gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index fc08bb9ac34..11365b2f93c 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -389,6 +389,10 @@ to be 0.
of iterations that loops are allowed to have to be unrolled. It is only
a hint to state trackers. Whether any loops will be unrolled is not
guaranteed.
+* ``PIPE_SHADER_CAP_MAX_SHADER_BUFFERS``: Maximum number of memory buffers
+ (also used to implement atomic counters). Having this be non-0 also
+ implies support for the ``LOAD``, ``STORE``, and ``ATOM*`` TGSI
+ opcodes.
.. _pipe_compute_cap: