diff options
author | Corbin Simpson <[email protected]> | 2009-12-21 21:04:10 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-12-21 21:04:10 -0800 |
commit | 5bcd26c1725c5782875d329eb5f5637d4a95dd1f (patch) | |
tree | 9c75a7f89318486f11a60abf86a0ec5a969db450 /src/gallium/docs | |
parent | 1a7b2f7e9577a822b53fca20f0797940aaafaab1 (diff) |
docs: Re-adjust headers for TGSI, regenerate.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/build/html/_sources/tgsi.txt | 35 | ||||
-rw-r--r-- | src/gallium/docs/build/html/index.html | 18 | ||||
-rw-r--r-- | src/gallium/docs/build/html/searchindex.js | 2 | ||||
-rw-r--r-- | src/gallium/docs/build/html/tgsi.html | 46 | ||||
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 35 |
5 files changed, 68 insertions, 68 deletions
diff --git a/src/gallium/docs/build/html/_sources/tgsi.txt b/src/gallium/docs/build/html/_sources/tgsi.txt index de27d8a0050..86c09046f7f 100644 --- a/src/gallium/docs/build/html/_sources/tgsi.txt +++ b/src/gallium/docs/build/html/_sources/tgsi.txt @@ -6,8 +6,11 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are an important part of the API. TGSI is the only intermediate representation used by all drivers. +Instruction Set +--------------- + From GL_NV_vertex_program -------------------------- +^^^^^^^^^^^^^^^^^^^^^^^^^ ARL - Address Register Load @@ -633,8 +636,8 @@ X2D - 2D Coordinate Transformation Considered for removal. -GL_NV_vertex_program2 --------------------------- +From GL_NV_vertex_program2 +^^^^^^^^^^^^^^^^^^^^^^^^^^ ARA - Address Register Add @@ -850,8 +853,8 @@ POPA - Pop Address Register From Stack Considered for cleanup / removal. -GL_NV_gpu_program4 ------------------------- +From GL_NV_gpu_program4 +^^^^^^^^^^^^^^^^^^^^^^^^ Support for these opcodes indicated by a special pipe capability bit (TBD). @@ -1015,8 +1018,8 @@ CONT - Continue TBD -GL_NV_geometry_program4 ------------------------------ +From GL_NV_geometry_program4 +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ EMIT - Emit @@ -1029,8 +1032,8 @@ ENDPRIM - End Primitive TBD -GLSL ----------- +From GLSL +^^^^^^^^^^ BGNLOOP - Begin a Loop @@ -1072,7 +1075,7 @@ NRM4 - 4-component Vector Normalise ps_2_x ------------- +^^^^^^^^^^^^ CALLNZ - Subroutine Call If Not Zero @@ -1091,11 +1094,11 @@ BREAKC - Break Conditional Explanation of symbols used -============================== +------------------------------ Functions --------------- +^^^^^^^^^^^^^^ :math:`|x|` Absolute value of `x`. @@ -1131,7 +1134,7 @@ Functions Keywords -------------- +^^^^^^^^^^^^^ discard Discard fragment. @@ -1154,11 +1157,11 @@ Keywords Other tokens -=============== +--------------- Declaration Semantic -------------------------- +^^^^^^^^^^^^^^^^^^^^^^^^ Follows Declaration token if Semantic bit is set. @@ -1179,7 +1182,7 @@ Declaration Semantic FACE -^^^^ +"""" Valid only in a fragment shader INPUT declaration. diff --git a/src/gallium/docs/build/html/index.html b/src/gallium/docs/build/html/index.html index a01603fe2d0..8c059aff45e 100644 --- a/src/gallium/docs/build/html/index.html +++ b/src/gallium/docs/build/html/index.html @@ -50,21 +50,9 @@ </ul> </li> <li class="toctree-l1"><a class="reference external" href="tgsi.html">TGSI</a><ul> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-vertex-program2">GL_NV_vertex_program2</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-gpu-program4">GL_NV_gpu_program4</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#gl-nv-geometry-program4">GL_NV_geometry_program4</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#glsl">GLSL</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#ps-2-x">ps_2_x</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a><ul> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#functions">Functions</a></li> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#keywords">Keywords</a></li> -</ul> -</li> -<li class="toctree-l1"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a><ul> -<li class="toctree-l2"><a class="reference external" href="tgsi.html#declaration-semantic">Declaration Semantic</a></li> +<li class="toctree-l2"><a class="reference external" href="tgsi.html#instruction-set">Instruction Set</a></li> +<li class="toctree-l2"><a class="reference external" href="tgsi.html#explanation-of-symbols-used">Explanation of symbols used</a></li> +<li class="toctree-l2"><a class="reference external" href="tgsi.html#other-tokens">Other tokens</a></li> </ul> </li> <li class="toctree-l1"><a class="reference external" href="screen.html">Screen</a><ul> diff --git a/src/gallium/docs/build/html/searchindex.js b/src/gallium/docs/build/html/searchindex.js index a2836ca1a47..c3c0b876ea9 100644 --- a/src/gallium/docs/build/html/searchindex.js +++ b/src/gallium/docs/build/html/searchindex.js @@ -1 +1 @@ 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\ No newline at end of file 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to Gallium’s documentation!","CSO","Glossary","Screen","TGSI","Rasterizer","Shader","Introduction","Blend","Context","Sampler","Depth, Stencil, & Alpha"],modules:{},descrefs:{},filenames:["index","cso","glossary","screen","tgsi","cso/rasterizer","cso/shader","intro","cso/blend","context","cso/sampler","cso/dsa"]})
\ No newline at end of file diff --git a/src/gallium/docs/build/html/tgsi.html b/src/gallium/docs/build/html/tgsi.html index 207607b90a6..0dac00f25e0 100644 --- a/src/gallium/docs/build/html/tgsi.html +++ b/src/gallium/docs/build/html/tgsi.html @@ -51,8 +51,10 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are an important part of the API. TGSI is the only intermediate representation used by all drivers.</p> +<div class="section" id="instruction-set"> +<h2>Instruction Set<a class="headerlink" href="#instruction-set" title="Permalink to this headline">¶</a></h2> <div class="section" id="from-gl-nv-vertex-program"> -<h2>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h2> +<h3>From GL_NV_vertex_program<a class="headerlink" href="#from-gl-nv-vertex-program" title="Permalink to this headline">¶</a></h3> <p>ARL - Address Register Load</p> <div class="math"> <p><img src="_images/math/a6a788a4144ea0b8be244aad870806646081b809.png" alt="dst.x = \lfloor src.x\rfloor @@ -478,8 +480,8 @@ dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w" /></p> </div><p>Considered for removal.</p> </div> -<div class="section" id="gl-nv-vertex-program2"> -<h2>GL_NV_vertex_program2<a class="headerlink" href="#gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h2> +<div class="section" id="from-gl-nv-vertex-program2"> +<h3>From GL_NV_vertex_program2<a class="headerlink" href="#from-gl-nv-vertex-program2" title="Permalink to this headline">¶</a></h3> <p>ARA - Address Register Add</p> <blockquote> <p>TBD</p> @@ -637,8 +639,8 @@ dst.x = pop()</p> <p>Considered for cleanup / removal.</p> </blockquote> </div> -<div class="section" id="gl-nv-gpu-program4"> -<h2>GL_NV_gpu_program4<a class="headerlink" href="#gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h2> +<div class="section" id="from-gl-nv-gpu-program4"> +<h3>From GL_NV_gpu_program4<a class="headerlink" href="#from-gl-nv-gpu-program4" title="Permalink to this headline">¶</a></h3> <p>Support for these opcodes indicated by a special pipe capability bit (TBD).</p> <p>CEIL - Ceiling</p> <div class="math"> @@ -750,8 +752,8 @@ TBD</blockquote> <blockquote> TBD</blockquote> </div> -<div class="section" id="gl-nv-geometry-program4"> -<h2>GL_NV_geometry_program4<a class="headerlink" href="#gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h2> +<div class="section" id="from-gl-nv-geometry-program4"> +<h3>From GL_NV_geometry_program4<a class="headerlink" href="#from-gl-nv-geometry-program4" title="Permalink to this headline">¶</a></h3> <p>EMIT - Emit</p> <blockquote> TBD</blockquote> @@ -759,8 +761,8 @@ TBD</blockquote> <blockquote> TBD</blockquote> </div> -<div class="section" id="glsl"> -<h2>GLSL<a class="headerlink" href="#glsl" title="Permalink to this headline">¶</a></h2> +<div class="section" id="from-glsl"> +<h3>From GLSL<a class="headerlink" href="#from-glsl" title="Permalink to this headline">¶</a></h3> <p>BGNLOOP - Begin a Loop</p> <blockquote> TBD</blockquote> @@ -787,7 +789,7 @@ dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src. dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}" /></p> </div></div> <div class="section" id="ps-2-x"> -<h2>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h2> +<h3>ps_2_x<a class="headerlink" href="#ps-2-x" title="Permalink to this headline">¶</a></h3> <p>CALLNZ - Subroutine Call If Not Zero</p> <blockquote> TBD</blockquote> @@ -800,9 +802,9 @@ TBD</blockquote> </div> </div> <div class="section" id="explanation-of-symbols-used"> -<h1>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h1> +<h2>Explanation of symbols used<a class="headerlink" href="#explanation-of-symbols-used" title="Permalink to this headline">¶</a></h2> <div class="section" id="functions"> -<h2>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h2> +<h3>Functions<a class="headerlink" href="#functions" title="Permalink to this headline">¶</a></h3> <blockquote> <p><img class="math" src="_images/math/49428192d366caf373c0af3c3261687f12b4c883.png" alt="|x|"/> Absolute value of <cite>x</cite>.</p> <p><img class="math" src="_images/math/1a7cd7095a9b123f81967d8d3b14d1e02b0174e7.png" alt="\lceil x \rceil"/> Ceiling of <cite>x</cite>.</p> @@ -828,7 +830,7 @@ TBD</blockquote> </blockquote> </div> <div class="section" id="keywords"> -<h2>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h2> +<h3>Keywords<a class="headerlink" href="#keywords" title="Permalink to this headline">¶</a></h3> <blockquote> <p>discard Discard fragment.</p> <p>dst First destination register.</p> @@ -843,9 +845,9 @@ TBD</blockquote> </div> </div> <div class="section" id="other-tokens"> -<h1>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h1> +<h2>Other tokens<a class="headerlink" href="#other-tokens" title="Permalink to this headline">¶</a></h2> <div class="section" id="declaration-semantic"> -<h2>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h2> +<h3>Declaration Semantic<a class="headerlink" href="#declaration-semantic" title="Permalink to this headline">¶</a></h3> <blockquote> <p>Follows Declaration token if Semantic bit is set.</p> <p>Since its purpose is to link a shader with other stages of the pipeline, @@ -860,7 +862,7 @@ is 0.</p> sections.</p> </blockquote> <div class="section" id="face"> -<h3>FACE<a class="headerlink" href="#face" title="Permalink to this headline">¶</a></h3> +<h4>FACE<a class="headerlink" href="#face" title="Permalink to this headline">¶</a></h4> <blockquote> <p>Valid only in a fragment shader INPUT declaration.</p> <p>FACE.x is negative when the primitive is back facing. FACE.x is positive @@ -869,6 +871,7 @@ when the primitive is front facing.</p> </div> </div> </div> +</div> </div> @@ -879,11 +882,12 @@ when the primitive is front facing.</p> <h3><a href="index.html">Table Of Contents</a></h3> <ul> <li><a class="reference external" href="">TGSI</a><ul> +<li><a class="reference external" href="#instruction-set">Instruction Set</a><ul> <li><a class="reference external" href="#from-gl-nv-vertex-program">From GL_NV_vertex_program</a></li> -<li><a class="reference external" href="#gl-nv-vertex-program2">GL_NV_vertex_program2</a></li> -<li><a class="reference external" href="#gl-nv-gpu-program4">GL_NV_gpu_program4</a></li> -<li><a class="reference external" href="#gl-nv-geometry-program4">GL_NV_geometry_program4</a></li> -<li><a class="reference external" href="#glsl">GLSL</a></li> +<li><a class="reference external" href="#from-gl-nv-vertex-program2">From GL_NV_vertex_program2</a></li> +<li><a class="reference external" href="#from-gl-nv-gpu-program4">From GL_NV_gpu_program4</a></li> +<li><a class="reference external" href="#from-gl-nv-geometry-program4">From GL_NV_geometry_program4</a></li> +<li><a class="reference external" href="#from-glsl">From GLSL</a></li> <li><a class="reference external" href="#ps-2-x">ps_2_x</a></li> </ul> </li> @@ -900,6 +904,8 @@ when the primitive is front facing.</p> </ul> </li> </ul> +</li> +</ul> <h4>Previous topic</h4> <p class="topless"><a href="intro.html" diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index de27d8a0050..86c09046f7f 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -6,8 +6,11 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are an important part of the API. TGSI is the only intermediate representation used by all drivers. +Instruction Set +--------------- + From GL_NV_vertex_program -------------------------- +^^^^^^^^^^^^^^^^^^^^^^^^^ ARL - Address Register Load @@ -633,8 +636,8 @@ X2D - 2D Coordinate Transformation Considered for removal. -GL_NV_vertex_program2 --------------------------- +From GL_NV_vertex_program2 +^^^^^^^^^^^^^^^^^^^^^^^^^^ ARA - Address Register Add @@ -850,8 +853,8 @@ POPA - Pop Address Register From Stack Considered for cleanup / removal. -GL_NV_gpu_program4 ------------------------- +From GL_NV_gpu_program4 +^^^^^^^^^^^^^^^^^^^^^^^^ Support for these opcodes indicated by a special pipe capability bit (TBD). @@ -1015,8 +1018,8 @@ CONT - Continue TBD -GL_NV_geometry_program4 ------------------------------ +From GL_NV_geometry_program4 +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ EMIT - Emit @@ -1029,8 +1032,8 @@ ENDPRIM - End Primitive TBD -GLSL ----------- +From GLSL +^^^^^^^^^^ BGNLOOP - Begin a Loop @@ -1072,7 +1075,7 @@ NRM4 - 4-component Vector Normalise ps_2_x ------------- +^^^^^^^^^^^^ CALLNZ - Subroutine Call If Not Zero @@ -1091,11 +1094,11 @@ BREAKC - Break Conditional Explanation of symbols used -============================== +------------------------------ Functions --------------- +^^^^^^^^^^^^^^ :math:`|x|` Absolute value of `x`. @@ -1131,7 +1134,7 @@ Functions Keywords -------------- +^^^^^^^^^^^^^ discard Discard fragment. @@ -1154,11 +1157,11 @@ Keywords Other tokens -=============== +--------------- Declaration Semantic -------------------------- +^^^^^^^^^^^^^^^^^^^^^^^^ Follows Declaration token if Semantic bit is set. @@ -1179,7 +1182,7 @@ Declaration Semantic FACE -^^^^ +"""" Valid only in a fragment shader INPUT declaration. |