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authorBrian Paul <[email protected]>2017-12-12 20:32:06 -0700
committerBrian Paul <[email protected]>2017-12-13 08:38:07 -0700
commitc27a6c45c2f225f5a9966546893252b0435bc371 (patch)
treebe41fddc2cf40ad421be5f1b3280a3d7b6553a1c /src/gallium/docs
parent0f2bd31baf0713c61bb5c4bab1b7408fc7e54ef9 (diff)
gallium/docs: document behavior of set_sample_mask()
The sample mask is used even if msaa is not explicity enabled when we have a framebuffer with multisampled surfaces. That's DX behavior and what the Radeon drivers do. Not sure about other drivers at this point. Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/context.rst5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 9d069b37d7e..0ac73402422 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -64,7 +64,10 @@ objects. They all follow simple, one-method binding calls, e.g.
* ``set_stencil_ref`` sets the stencil front and back reference values
which are used as comparison values in stencil test.
* ``set_blend_color``
-* ``set_sample_mask``
+* ``set_sample_mask`` sets the per-context multisample sample mask. Note
+ that this takes effect even if multisampling is not explicitly enabled if
+ the frambuffer surface(s) are multisampled. Also, this mask is AND-ed
+ with the optional fragment shader sample mask output (when emitted).
* ``set_min_samples`` sets the minimum number of samples that must be run.
* ``set_clip_state``
* ``set_polygon_stipple``