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authorAndreas Baierl <[email protected]>2019-06-04 13:25:28 +0200
committerQiang Yu <[email protected]>2019-07-18 13:20:39 +0000
commit35232330274cff321e746b219db9ec9de23172d0 (patch)
tree0adcae2a68793e5a2d6a13fdc6f16d35bbb3d5e3 /src/gallium/docs
parent3349a60f6f86c6ef80485837ede0c07756ef3df8 (diff)
gallium: Add PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL
This adds an option to treat gl_PointCoord as a system value. Signed-off-by: Andreas Baierl <[email protected]> Reviewed-by: Qiang Yu <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index b993087ac3c..ba7a9d440d4 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -303,6 +303,8 @@ The integer capabilities:
TGSI opcodes are supported.
* ``PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL``: If state trackers should use
a system value for the POSITION fragment shader input.
+* ``PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL``: If state trackers should use
+ a system value for the POINT fragment shader input.
* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
a system value for the FACE fragment shader input.
Also, the FACE system value is integer, not float.