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author | Erik Faye-Lund <[email protected]> | 2019-07-05 16:21:45 +0200 |
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committer | Erik Faye-Lund <[email protected]> | 2019-07-10 15:49:57 +0200 |
commit | 21de1bf24ba6d65f1566c3b8b742636587c39697 (patch) | |
tree | dc5d76ceedbb1fb3823650bc219f78ac013014af /src/gallium/docs | |
parent | 681fa03e8d290ab1ee49de3f2c35f3dbb11636dc (diff) |
gallium: give vertex-shader saturate its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and
for instance mobile hardware might support vertex-shader saturate but
not some of the other features of SM3. So let's give this its own cap
for simplicity.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 01072581883..1f1728d717a 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -538,6 +538,8 @@ The integer capabilities: explicit LOD is supported in the fragment shader. * ``PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES``: True if the driver supports derivatives in fragment shaders. +* ``PIPE_CAP_VERTEX_SHADER_SATURATE``: True if the driver supports saturate + modifiers in the vertex shader. .. _pipe_capf: |