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author | Kenneth Graunke <[email protected]> | 2019-07-31 15:47:34 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2019-08-01 23:38:54 -0700 |
commit | 18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (patch) | |
tree | 26374261df28a6cded67e474286f381f366c6360 /src/gallium/docs | |
parent | adcc0a8fdcd5307f882339ed933573ef9825eb69 (diff) |
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 065eb8fd2f1..3a1bb3e02ec 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -546,6 +546,7 @@ The integer capabilities: modifiers in the vertex shader. * ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler types with texture functions having interaction with LOD of texture lookup. +* ``PIPE_CAP_SHADER_SAMPLES_IDENTICAL``: True if the driver supports a shader query to tell whether all samples of a multisampled surface are definitely identical. .. _pipe_capf: |