summaryrefslogtreecommitdiffstats
path: root/src/gallium/docs
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2019-07-31 15:47:34 -0700
committerKenneth Graunke <[email protected]>2019-08-01 23:38:54 -0700
commit18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (patch)
tree26374261df28a6cded67e474286f381f366c6360 /src/gallium/docs
parentadcc0a8fdcd5307f882339ed933573ef9825eb69 (diff)
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL. We enable it for iris and radeonsi, because their compilers already have support for this. Tested on Intel Kabylake and AMD Vega 64. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 065eb8fd2f1..3a1bb3e02ec 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -546,6 +546,7 @@ The integer capabilities:
modifiers in the vertex shader.
* ``PIPE_CAP_TEXTURE_SHADOW_LOD``: True if the driver supports shadow sampler
types with texture functions having interaction with LOD of texture lookup.
+* ``PIPE_CAP_SHADER_SAMPLES_IDENTICAL``: True if the driver supports a shader query to tell whether all samples of a multisampled surface are definitely identical.
.. _pipe_capf: