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authorZack Rusin <[email protected]>2013-12-18 19:16:07 -0500
committerZack Rusin <[email protected]>2014-01-16 16:33:57 -0500
commit93b953d139112bea1c9c64a3de462cbb52c544fd (patch)
treeffb9b2c3867a9b396c361645aab66f3786cb5d37 /src/gallium/docs
parentdd687fb8d090f08d09ac5e350a92f38ded837788 (diff)
llvmpipe: do constant buffer bounds checking in shaders
It's possible to bind a smaller buffer as a constant buffer, than what the shader actually uses/requires. This could cause nasty crashes. This patch adds the architecture to pass the maximum allowable constant buffer index to the jit to let it make sure that the constant buffer indices are always within bounds. The behavior follows the d3d10 spec, which says the overflow should always return all zeros, and overflow is only defined as access beyond the size of the currently bound buffer. Accesses beyond the declared shader constant register size are not considered an overflow and expected to return garbage but consistent garbage (we follow the behavior which some wlk tests expect which is to return the actual values from the bound buffer). Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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