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authorZack Rusin <[email protected]>2013-05-24 16:39:59 -0400
committerZack Rusin <[email protected]>2013-05-25 09:49:20 -0400
commit4b5595b38b3884531624fab6def7c604e92d0914 (patch)
tree6f41585cff8e0cdd4243dae71cc296a50991ca04 /src/gallium/docs
parent97b8ae429ec64003e258764db12ea69d4e978f6d (diff)
draw: fixup draw_find_shader_output
draw_find_shader_output like most of the code in draw used to depend on position always being at output slot 0. which meant that any other attribute being at 0 could signify an error. unfortunately position can be at any of the output slots, thus other attributes can occupy slot 0 and we need to mark the ones which were not found by something else. This commit changes draw_find_shader_output so that it returns -1 if it can't find the given attribute and adjust the code that depended on it returning >0 whenever it correctly found an attrib. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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