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authorMarek Olšák <[email protected]>2017-04-30 01:18:43 +0200
committerMarek Olšák <[email protected]>2017-05-10 19:29:08 +0200
commit70dcb7377dca89a230731efc2e2d650c38bddd93 (patch)
treefdc3076fdf623b3e3f5fb2b0bda6f60176efff44 /src/gallium/docs
parent9db1f9bcd1acc3a6ee0b2246aaa60e1edef52614 (diff)
gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX
The next patch will use it. This is really for svga and GL2-level drivers. Tested-by: Edmondo Tommasina <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 03a37f0bd29..971dc1feb50 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -389,6 +389,8 @@ The integer capabilities:
* ``PIPE_CAP_TGSI_TES_LAYER_VIEWPORT``: Whether ``TGSI_SEMANTIC_LAYER`` and
``TGSI_SEMANTIC_VIEWPORT_INDEX`` are supported as tessellation evaluation
shader outputs.
+* ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just
+ PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers.
.. _pipe_capf: