diff options
author | Zack Rusin <[email protected]> | 2010-03-15 15:24:38 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-03-15 15:24:38 -0400 |
commit | 275c4bd3643d773210780cb8d578ca84f2604684 (patch) | |
tree | 8266edc39d4253ac0f2a0ecd41f560f3d815bb5c /src/gallium/docs | |
parent | c5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (diff) | |
parent | d0b35352ed27b1e66785c45ee95a352ed06b47ce (diff) |
Merge remote branch 'origin/master' into gallium_draw_llvm
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/context.rst | 2 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 12 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/sampler.rst | 101 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/velems.rst | 24 | ||||
-rw-r--r-- | src/gallium/docs/source/screen.rst | 24 |
5 files changed, 124 insertions, 39 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 9080addba44..4608e97adbb 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -24,6 +24,7 @@ CSO objects handled by the context object: * :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state`` * :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for fragment shaders, and ``*_vs_state`` is for vertex shaders. +* :ref:`Vertex Elements`: ``*_vertex_elements_state`` Resource Binding State @@ -60,7 +61,6 @@ objects. They all follow simple, one-method binding calls, e.g. not have the scissor test enabled, then the scissor bounds never need to be set since they will not be used. * ``set_viewport_state`` -* ``set_vertex_elements`` Clearing diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index 24cc78c68de..ccd9136a2eb 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -10,18 +10,6 @@ multisample state, scissoring and flat/smooth shading. Members ------- -bypass_vs_clip_and_viewport -^^^^^^^^^^^^^^^^^^^^^^^^^^^ - -Whether the entire TCL pipeline should be bypassed. This implies that -vertices are pre-transformed for the viewport, and will not be run -through the vertex shader. - -.. note:: - - Implementations may still clip away vertices that are not in the viewport - when this is set. - flatshade ^^^^^^^^^ diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst index 77979fc44d1..9bbb784de8e 100644 --- a/src/gallium/docs/source/cso/sampler.rst +++ b/src/gallium/docs/source/cso/sampler.rst @@ -13,38 +13,97 @@ Members ------- wrap_s - How to wrap the S coordinate. One of PIPE_TEX_WRAP. + How to wrap the S coordinate. One of PIPE_TEX_WRAP_*. wrap_t - How to wrap the T coordinate. One of PIPE_TEX_WRAP. + How to wrap the T coordinate. One of PIPE_TEX_WRAP_*. wrap_r - How to wrap the R coordinate. One of PIPE_TEX_WRAP. + How to wrap the R coordinate. One of PIPE_TEX_WRAP_*. + +The wrap modes are: + +* ``PIPE_TEX_WRAP_REPEAT``: Standard coord repeat/wrap-around mode. +* ``PIPE_TEX_WRAP_CLAMP_TO_EDGE``: Clamp coord to edge of texture, the border + color is never sampled. +* ``PIPE_TEX_WRAP_CLAMP_TO_BORDER``: Clamp coord to border of texture, the + border color is sampled when coords go outside the range [0,1]. +* ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before + scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP + texture wrap mode. Historically, this mode hasn't acted consistantly across + all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or + CLAMP_TO_BORDER. The behaviour may also vary depending on linear vs. + nearest sampling mode. +* ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate + is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is + applied to the coord. +* ``PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE``: First, the absolute value of the + coordinate is computed. Then, regular CLAMP_TO_EDGE is applied to the coord. +* ``PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER``: First, the absolute value of the + coordinate is computed. Then, regular CLAMP_TO_BORDER is applied to the + coord. +* ``PIPE_TEX_WRAP_MIRROR_CLAMP``: First, the absolute value of the coord is + computed. Then, regular CLAMP is applied to the coord. + + min_img_filter - The filter to use when minifying texels. One of PIPE_TEX_FILTER. + The image filter to use when minifying texels. One of PIPE_TEX_FILTER_*. +mag_img_filter + The image filter to use when magnifying texels. One of PIPE_TEX_FILTER_*. + +The texture image filter modes are: + +* ``PIPE_TEX_FILTER_NEAREST``: One texel is fetched from the texture image + at the texture coordinate. +* ``PIPE_TEX_FILTER_LINEAR``: Two, four or eight texels (depending on the + texture dimensions; 1D/2D/3D) are fetched from the texture image and + linearly weighted and blended together. + min_mip_filter The filter to use when minifying mipmapped textures. One of - PIPE_TEX_FILTER. -mag_img_filter - The filter to use when magnifying texels. One of PIPE_TEX_FILTER. + PIPE_TEX_MIPFILTER_*. + +The texture mip filter modes are: + +* ``PIPE_TEX_MIPFILTER_NEAREST``: A single mipmap level/image is selected + according to the texture LOD (lambda) value. +* ``PIPE_TEX_MIPFILTER_LINEAR``: The two mipmap levels/images above/below + the texture LOD value are sampled from. The results of sampling from + those two images are blended together with linear interpolation. +* ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels + are taken from the level 0 image. + + compare_mode - If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, texture output is computed - according to compare_func, using r coord and the texture value as operands. + If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, the result of texture sampling + is not a color but a true/false value which is the result of comparing the + sampled texture value (typically a Z value from a depth texture) to the + texture coordinate's R component. If set to PIPE_TEX_COMPARE_NONE, no comparison calculation is performed. compare_func - How the comparison is computed. One of PIPE_FUNC. + The inequality operator used when compare_mode=1. One of PIPE_FUNC_x. normalized_coords - Whether the texture coordinates are normalized. If normalized, they will - always be in [0, 1]. If not, they will be in the range of each dimension - of the loaded texture. + If set, the incoming texture coordinates (nominally in the range [0,1]) + will be scaled by the texture width, height, depth to compute texel + addresses. Otherwise, the texture coords are used as-is (they are not + scaled by the texture dimensions). + When normalized_coords=0, only a subset of the texture wrap modes are + allowed: PIPE_TEX_WRAP_CLAMP, PIPE_TEX_WRAP_CLAMP_TO_EDGE and + PIPE_TEX_WRAP_CLAMP_TO_BORDER. lod_bias - The bias to apply to the level of detail. + Bias factor which is added to the computed level of detail. + The normal level of detail is computed from the partial derivatives of + the texture coordinates and/or the fragment shader TEX/TXB/TXL + instruction. min_lod - Minimum level of detail, used to clamp LoD after bias. + Minimum level of detail, used to clamp LOD after bias. The LOD values + correspond to mipmap levels where LOD=0 is the level 0 mipmap image. max_lod - Maximum level of detail, used to clamp LoD after bias. + Maximum level of detail, used to clamp LOD after bias. border_color - RGBA color used for out-of-bounds coordinates. + RGBA color used for texel coordinates that are outside the [0,width-1], + [0, height-1] or [0, depth-1] ranges. max_anisotropy - Maximum filtering to apply anisotropically to textures. Setting this to - 0 disables anisotropic filtering. Any other setting enables anisotropic - filtering, however it's not unexpected some drivers only will change their - filtering with a setting of 2 and higher. + Maximum anistropy ratio to use when sampling from textures. For example, + if max_anistropy=4, a region of up to 1 by 4 texels will be sampled. + Set to zero to disable anisotropic filtering. Any other setting enables + anisotropic filtering, however it's not unexpected some drivers only will + change their filtering with a setting of 2 and higher. diff --git a/src/gallium/docs/source/cso/velems.rst b/src/gallium/docs/source/cso/velems.rst new file mode 100644 index 00000000000..8e758fae103 --- /dev/null +++ b/src/gallium/docs/source/cso/velems.rst @@ -0,0 +1,24 @@ +.. _vertex,elements + +Vertex Elements +=============== + +This state controls format etc. of the input attributes contained +in the pipe_vertex_buffer(s). There's one pipe_vertex_element array member +for each input attribute. + +Members +------- + +src_offset + The byte offset of the attribute in the buffer given by + vertex_buffer_index for the first vertex. +instance_divisor + The instance data rate divisor, used for instancing. + 0 means this is per-vertex data, n means per-instance data used for + n consecutive instances (n > 0). +vertex_buffer_index + The vertex buffer this attribute lives in. Several attributes may + live in the same vertex buffer. +src_format + The format of the attribute data. One of the PIPE_FORMAT tokens. diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 27f65522b69..e78634e59e9 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -147,16 +147,30 @@ These flags determine the possible roles a texture may be used for during its lifetime. Texture usage flags are cumulative and may be combined to create a texture that can be used as multiple things. -* ``RENDER_TARGET``: A colorbuffer or pixelbuffer. +* ``RENDER_TARGET``: A color buffer or pixel buffer which will be rendered to. * ``DISPLAY_TARGET``: A sharable buffer that can be given to another process. -* ``PRIMARY``: A frontbuffer or scanout buffer. -* ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does - not explicitly provide for stencil-only buffers, so any stencilbuffer - validated here is implicitly also a depthbuffer. +* ``PRIMARY``: A front color buffer or scanout buffer. +* ``DEPTH_STENCIL``: A depth (Z) buffer or stencil buffer. Gallium does + not explicitly provide for stencil-only buffers, so any stencil buffer + validated here is implicitly also a depth buffer. * ``SAMPLER``: A texture that may be sampled from in a fragment or vertex shader. * ``DYNAMIC``: A texture that will be mapped frequently. + +PIPE_TEXTURE_GEOM +^^^^^^^^^^^^^^^^^ + +These flags are used when querying whether a particular pipe_format is +supported by the driver (with the `is_format_supported` function). +Some formats may only be supported for certain kinds of textures. +For example, a compressed format might only be used for POT textures. + +* ``PIPE_TEXTURE_GEOM_NON_SQUARE``: The texture may not be square +* ``PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO``: The texture dimensions may not be + powers of two. + + Methods ------- |