diff options
author | Nicolai Hähnle <[email protected]> | 2017-01-27 10:35:13 +0100 |
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committer | Nicolai Hähnle <[email protected]> | 2017-02-02 16:53:42 +0100 |
commit | a020cb3a72019748fee1824fc542b3b8225226c9 (patch) | |
tree | 0d672109379cb159e7671c8b315815c6d8046f64 /src/gallium/docs | |
parent | 96123dbad9f0de74e9b08d08df9e2e75cbfcd745 (diff) |
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capability
Make the cap consistent with PIPE_CAP_INT64.
Aside from the hypothetical case of using draw for vertex shaders (and
actually caring about doubles...), every implementation supports doubles
either nowhere or everywhere.
Also, st/mesa didn't even check the cap correctly in all supported
shader stages.
While at it, add a missing LLVM version check for 64-bit integers in
radeonsi. This is conservative: judging by the log, LLVM 3.8 might be
sufficient, but there are probably bugs that have been fixed since then.
v2: fix clover (Marek)
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 2bfcd9ff0ab..4f5b4bb9c66 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -373,6 +373,9 @@ The integer capabilities: opcode to retrieve the current value in the framebuffer. * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property. +* ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations + are supported. +* ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported. .. _pipe_capf: @@ -451,8 +454,6 @@ to be 0. program. It should be one of the ``pipe_shader_ir`` enum values. * ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS. -* ``PIPE_SHADER_CAP_DOUBLES``: Whether double precision floating-point - operations are supported. * ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used. * ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and |