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author | Marek Olšák <[email protected]> | 2015-06-12 14:24:17 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-16 16:09:20 +0200 |
commit | 26222932c013da3688e39dc831179659cc65c39a (patch) | |
tree | c0bc994e7437ce50a2892ec4a9f4ad774d9a164a /src/gallium/docs | |
parent | af768922cafa3eb3e78a2fdfee90380a74c79460 (diff) |
gallium: add PIPE_CAP_MAX_SHADER_PATCH_VARYINGS
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 74636207d06..246428deb87 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -254,6 +254,10 @@ The integer capabilities: and size must be page-aligned. * ``PIPE_CAP_DEVICE_RESET_STATUS_QUERY``: Whether pipe_context::get_device_reset_status is implemented. +* ``PIPE_CAP_MAX_SHADER_PATCH_VARYINGS``: + How many per-patch outputs and inputs are supported between tessellation + control and tessellation evaluation shaders, not counting in TESSINNER and + TESSOUTER. The minimum allowed value for OpenGL is 30. .. _pipe_capf: |