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authorMarek Olšák <[email protected]>2013-05-29 15:35:38 +0200
committerMarek Olšák <[email protected]>2013-06-13 03:54:13 +0200
commit17350ea979b883662573dac136cd9efb49938210 (patch)
tree3aa0e357a580e16e188c53551893eb29b0a3ab34 /src/gallium/docs
parentde1c38299ceb3160ed0c163d4dd8944ec6589a7f (diff)
gallium/u_blitter: make clearing independent of the number of bound colorbuffers
We can use the fragment shader TGSI property WRITES_ALL_CBUFS. Reviewed-by: Brian Paul <[email protected]>
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