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authorEric Anholt <[email protected]>2011-09-28 12:30:45 -0700
committerEric Anholt <[email protected]>2011-10-03 13:29:37 -0700
commita73d56dce37ae13f422215de1bf1fdfb8e2f6ed7 (patch)
tree490d2b7a4a4f481db77a0a8547e7fc0dc38f7d36 /src/gallium/docs
parente928c34d3ec54bb8a6b80036e6b6a91977bf0865 (diff)
intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
Before, we were only allocating these from our TexImage, so if the texture image was set up in any other way (non-accelerated glGenerateMipmaps()), they'd be missing or wrong.
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