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authorIlia Mirkin <[email protected]>2014-04-23 23:14:55 -0400
committerIlia Mirkin <[email protected]>2014-04-26 11:57:09 -0400
commit4be146b1088c33ca377a2cf8a01e73c7f66732f7 (patch)
tree46c2509f5628445b8107195e2b96efbca65388ff /src/gallium/docs
parent76db20fc672dafd70d40cbb184ae8793e72c7f80 (diff)
gallium: add GS_INVOCATIONS property
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/tgsi.rst8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 170f83e20ac..0ea0759aa1c 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -2765,6 +2765,14 @@ distance outputs.
This is useful for APIs that don't have UCPs and where clip distances written
by a shader cannot be disabled.
+GS_INVOCATIONS
+""""""""""""""
+
+Specifies the number of times a geometry shader should be executed for each
+input primitive. Each invocation will have a different
+TGSI_SEMANTIC_INVOCATIONID system value set. If not specified, assumed to
+be 1.
+
Texture Sampling and Texture Formats
------------------------------------