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authorMarek Olšák <[email protected]>2014-01-17 22:52:28 +0100
committerMarek Olšák <[email protected]>2014-02-04 20:19:16 +0100
commit0354b769c2ee865ed40e9994f2147f2d86e989b7 (patch)
tree65d9f7e4d785a9199bc9aeaa2d2527d6a5647177 /src/gallium/docs
parent82c0914266ec53d59233b6d326bcfde7049da17b (diff)
gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERS
This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index ce96f6880d5..ed8e8322e8f 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -53,8 +53,6 @@ The integer capabilities:
opcodes to the Shader Model 3 specification. XXX oh god this is horrible
* ``PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS``: The maximum number of stream buffers.
* ``PIPE_CAP_PRIMITIVE_RESTART``: Whether primitive restart is supported.
-* ``PIPE_CAP_MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
- the vertex and fragment shader, inclusive.
* ``PIPE_CAP_INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel
masks are supported. If 0, then the first rendertarget's blend mask is
replicated across all MRTs.