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authorJan Vesely <[email protected]>2017-09-01 17:47:55 -0400
committerJan Vesely <[email protected]>2017-09-18 10:45:02 -0400
commit7b2c5547c31360c798db00ef4aa2d2f852363bca (patch)
tree60654a1e7a72f99f7375f493285dec29c7a11096 /src/gallium/docs
parent1a994b053d53d68df92d698e3b82e9278652e958 (diff)
gallium: Add PIPE_SHADER_CAP_FP16
Denotes native half precision float operations capability v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16 fix indentation Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index bf5b65a2d4c..dfbb6cda6cd 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -472,6 +472,8 @@ MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
BGNSUB, ENDSUB, CAL, and RET, including RET in the main block.
* ``PIPE_SHADER_CAP_INTEGERS``: Whether integer opcodes are supported.
If unsupported, only float opcodes are supported.
+* ``PIPE_SHADER_CAP_FP16``: Whether half precision floating-point opcodes are supported.
+ If unsupported, half precision ops need to be lowered to full precision.
* ``PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS``: The maximum number of texture
samplers.
* ``PIPE_SHADER_CAP_PREFERRED_IR``: Preferred representation of the