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authorCorbin Simpson <[email protected]>2009-12-21 20:32:46 -0800
committerCorbin Simpson <[email protected]>2009-12-21 20:32:46 -0800
commitda65ac6bba9353aebf9bbd8eeb8bc4c23fc8534a (patch)
tree54503e3e09162e5bb2e21ae9a52b19d0b303a8a7 /src/gallium/docs
parentecb2f2a230e3c0f16b4bf2197928152d05f805c0 (diff)
docs: Moar cleanup.
Good enough for now!
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/tgsi.rst389
1 files changed, 231 insertions, 158 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 69c29e77d13..de27d8a0050 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -40,13 +40,13 @@ LIT - Light Coefficients
.. math::
- dst.x = 1.0
+ dst.x = 1
- dst.y = max(src.x, 0.0)
+ dst.y = max(src.x, 0)
- dst.z = (src.x > 0.0) ? max(src.y, 0.0)^{clamp(src.w, -128.0, 128.0))} : 0.0
+ dst.z = (src.x > 0) ? max(src.y, 0)^{clamp(src.w, -128, 128))} : 0
- dst.w = 1.0
+ dst.w = 1
RCP - Reciprocal
@@ -85,7 +85,7 @@ EXP - Approximate Exponential Base 2
dst.z = 2^{src.x}
- dst.w = 1.0
+ dst.w = 1
LOG - Approximate Logarithm Base 2
@@ -157,7 +157,7 @@ DST - Distance Vector
.. math::
- dst.x = 1.0
+ dst.x = 1
dst.y = src0.y \times src1.y
@@ -196,26 +196,26 @@ SLT - Set On Less Than
.. math::
- dst.x = (src0.x < src1.x) ? 1.0 : 0.0
+ dst.x = (src0.x < src1.x) ? 1 : 0
- dst.y = (src0.y < src1.y) ? 1.0 : 0.0
+ dst.y = (src0.y < src1.y) ? 1 : 0
- dst.z = (src0.z < src1.z) ? 1.0 : 0.0
+ dst.z = (src0.z < src1.z) ? 1 : 0
- dst.w = (src0.w < src1.w) ? 1.0 : 0.0
+ dst.w = (src0.w < src1.w) ? 1 : 0
SGE - Set On Greater Equal Than
.. math::
- dst.x = (src0.x >= src1.x) ? 1.0 : 0.0
+ dst.x = (src0.x >= src1.x) ? 1 : 0
- dst.y = (src0.y >= src1.y) ? 1.0 : 0.0
+ dst.y = (src0.y >= src1.y) ? 1 : 0
- dst.z = (src0.z >= src1.z) ? 1.0 : 0.0
+ dst.z = (src0.z >= src1.z) ? 1 : 0
- dst.w = (src0.w >= src1.w) ? 1.0 : 0.0
+ dst.w = (src0.w >= src1.w) ? 1 : 0
MAD - Multiply And Add
@@ -301,8 +301,11 @@ CLAMP - Clamp
.. math::
dst.x = clamp(src0.x, src1.x, src2.x)
+
dst.y = clamp(src0.y, src1.y, src2.y)
+
dst.z = clamp(src0.z, src1.z, src2.z)
+
dst.w = clamp(src0.w, src1.w, src2.w)
@@ -321,13 +324,16 @@ This is identical to ARL.
dst.w = \lfloor src.w\rfloor
-1.3.9 ROUND - Round
+ROUND - Round
.. math::
dst.x = round(src.x)
+
dst.y = round(src.y)
+
dst.z = round(src.z)
+
dst.w = round(src.w)
@@ -369,14 +375,17 @@ POW - Power
dst.w = src0.x^{src1.x}
-1.3.15 XPD - Cross Product
+XPD - Cross Product
.. math::
dst.x = src0.y \times src1.z - src1.y \times src0.z
+
dst.y = src0.z \times src1.x - src1.z \times src0.x
+
dst.z = src0.x \times src1.y - src1.x \times src0.y
- dst.w = 1.0
+
+ dst.w = 1
ABS - Absolute
@@ -392,23 +401,31 @@ ABS - Absolute
dst.w = |src.w|
-1.4.2 RCC - Reciprocal Clamped
+RCC - Reciprocal Clamped
+
+XXX cleanup on aisle three
.. math::
- dst.x = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
- dst.y = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
- dst.z = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
- dst.w = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020)
+ dst.x = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020)
+
+ dst.y = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020)
+
+ dst.z = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020)
+
+ dst.w = (1 / src.x) > 0 ? clamp(1 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1 / src.x, -1.884467e+019, -5.42101e-020)
-1.4.3 DPH - Homogeneous Dot Product
+DPH - Homogeneous Dot Product
.. math::
dst.x = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
+
dst.y = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
+
dst.z = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
+
dst.w = src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z + src1.w
@@ -425,94 +442,101 @@ COS - Cosine
dst.w = \cos{src.w}
-1.5.2 DDX - Derivative Relative To X
+DDX - Derivative Relative To X
.. math::
dst.x = partialx(src.x)
+
dst.y = partialx(src.y)
+
dst.z = partialx(src.z)
+
dst.w = partialx(src.w)
-1.5.3 DDY - Derivative Relative To Y
+DDY - Derivative Relative To Y
.. math::
dst.x = partialy(src.x)
+
dst.y = partialy(src.y)
+
dst.z = partialy(src.z)
- dst.w = partialy(src.w)
+ dst.w = partialy(src.w)
-1.5.7 KILP - Predicated Discard
-.. math::
+KILP - Predicated Discard
discard
-1.5.10 PK2H - Pack Two 16-bit Floats
+PK2H - Pack Two 16-bit Floats
TBD
-1.5.11 PK2US - Pack Two Unsigned 16-bit Scalars
+PK2US - Pack Two Unsigned 16-bit Scalars
TBD
-1.5.12 PK4B - Pack Four Signed 8-bit Scalars
+PK4B - Pack Four Signed 8-bit Scalars
TBD
-1.5.13 PK4UB - Pack Four Unsigned 8-bit Scalars
+PK4UB - Pack Four Unsigned 8-bit Scalars
TBD
-1.5.15 RFL - Reflection Vector
+RFL - Reflection Vector
.. math::
- dst.x = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x
- dst.y = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y
- dst.z = 2.0 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z
- dst.w = 1.0
+ dst.x = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.x - src1.x
+
+ dst.y = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.y - src1.y
+
+ dst.z = 2 \times (src0.x \times src1.x + src0.y \times src1.y + src0.z \times src1.z) / (src0.x \times src0.x + src0.y \times src0.y + src0.z \times src0.z) \times src0.z - src1.z
+
+ dst.w = 1
Considered for removal.
-1.5.16 SEQ - Set On Equal
+SEQ - Set On Equal
.. math::
- dst.x = (src0.x == src1.x) ? 1.0 : 0.0
- dst.y = (src0.y == src1.y) ? 1.0 : 0.0
- dst.z = (src0.z == src1.z) ? 1.0 : 0.0
- dst.w = (src0.w == src1.w) ? 1.0 : 0.0
+ dst.x = (src0.x == src1.x) ? 1 : 0
+ dst.y = (src0.y == src1.y) ? 1 : 0
+ dst.z = (src0.z == src1.z) ? 1 : 0
+ dst.w = (src0.w == src1.w) ? 1 : 0
-1.5.17 SFL - Set On False
+SFL - Set On False
.. math::
- dst.x = 0.0
- dst.y = 0.0
- dst.z = 0.0
- dst.w = 0.0
+ dst.x = 0
+ dst.y = 0
+ dst.z = 0
+ dst.w = 0
Considered for removal.
-1.5.18 SGT - Set On Greater Than
+SGT - Set On Greater Than
.. math::
- dst.x = (src0.x > src1.x) ? 1.0 : 0.0
- dst.y = (src0.y > src1.y) ? 1.0 : 0.0
- dst.z = (src0.z > src1.z) ? 1.0 : 0.0
- dst.w = (src0.w > src1.w) ? 1.0 : 0.0
+ dst.x = (src0.x > src1.x) ? 1 : 0
+ dst.y = (src0.y > src1.y) ? 1 : 0
+ dst.z = (src0.z > src1.z) ? 1 : 0
+ dst.w = (src0.w > src1.w) ? 1 : 0
SIN - Sine
@@ -528,76 +552,76 @@ SIN - Sine
dst.w = \sin{src.w}
-1.5.20 SLE - Set On Less Equal Than
+SLE - Set On Less Equal Than
.. math::
- dst.x = (src0.x <= src1.x) ? 1.0 : 0.0
- dst.y = (src0.y <= src1.y) ? 1.0 : 0.0
- dst.z = (src0.z <= src1.z) ? 1.0 : 0.0
- dst.w = (src0.w <= src1.w) ? 1.0 : 0.0
+ dst.x = (src0.x <= src1.x) ? 1 : 0
+ dst.y = (src0.y <= src1.y) ? 1 : 0
+ dst.z = (src0.z <= src1.z) ? 1 : 0
+ dst.w = (src0.w <= src1.w) ? 1 : 0
-1.5.21 SNE - Set On Not Equal
+SNE - Set On Not Equal
.. math::
- dst.x = (src0.x != src1.x) ? 1.0 : 0.0
- dst.y = (src0.y != src1.y) ? 1.0 : 0.0
- dst.z = (src0.z != src1.z) ? 1.0 : 0.0
- dst.w = (src0.w != src1.w) ? 1.0 : 0.0
+ dst.x = (src0.x != src1.x) ? 1 : 0
+ dst.y = (src0.y != src1.y) ? 1 : 0
+ dst.z = (src0.z != src1.z) ? 1 : 0
+ dst.w = (src0.w != src1.w) ? 1 : 0
-1.5.22 STR - Set On True
+STR - Set On True
.. math::
- dst.x = 1.0
- dst.y = 1.0
- dst.z = 1.0
- dst.w = 1.0
+ dst.x = 1
+ dst.y = 1
+ dst.z = 1
+ dst.w = 1
-1.5.23 TEX - Texture Lookup
+TEX - Texture Lookup
TBD
-1.5.24 TXD - Texture Lookup with Derivatives
+TXD - Texture Lookup with Derivatives
TBD
-1.5.25 TXP - Projective Texture Lookup
+TXP - Projective Texture Lookup
TBD
-1.5.26 UP2H - Unpack Two 16-Bit Floats
+UP2H - Unpack Two 16-Bit Floats
TBD
Considered for removal.
-1.5.27 UP2US - Unpack Two Unsigned 16-Bit Scalars
+UP2US - Unpack Two Unsigned 16-Bit Scalars
TBD
Considered for removal.
-1.5.28 UP4B - Unpack Four Signed 8-Bit Values
+UP4B - Unpack Four Signed 8-Bit Values
TBD
Considered for removal.
-1.5.29 UP4UB - Unpack Four Unsigned 8-Bit Scalars
+UP4UB - Unpack Four Unsigned 8-Bit Scalars
TBD
Considered for removal.
-1.5.30 X2D - 2D Coordinate Transformation
+X2D - 2D Coordinate Transformation
.. math::
@@ -609,70 +633,79 @@ SIN - Sine
Considered for removal.
-1.6 GL_NV_vertex_program2
+GL_NV_vertex_program2
--------------------------
-1.6.1 ARA - Address Register Add
+ARA - Address Register Add
TBD
Considered for removal.
-1.6.2 ARR - Address Register Load With Round
+ARR - Address Register Load With Round
.. math::
dst.x = round(src.x)
+
dst.y = round(src.y)
+
dst.z = round(src.z)
+
dst.w = round(src.w)
-1.6.3 BRA - Branch
+BRA - Branch
pc = target
Considered for removal.
-1.6.4 CAL - Subroutine Call
+CAL - Subroutine Call
push(pc)
pc = target
-1.6.5 RET - Subroutine Call Return
+RET - Subroutine Call Return
pc = pop()
Potential restrictions:
\times Only occurs at end of function.
-1.6.6 SSG - Set Sign
+SSG - Set Sign
.. math::
- dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0
- dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0
- dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0
- dst.w = (src.w > 0.0) ? 1.0 : (src.w < 0.0) ? -1.0 : 0.0
+ dst.x = (src.x > 0) ? 1 : (src.x < 0) ? -1 : 0
+
+ dst.y = (src.y > 0) ? 1 : (src.y < 0) ? -1 : 0
+ dst.z = (src.z > 0) ? 1 : (src.z < 0) ? -1 : 0
-1.8.1 CMP - Compare
+ dst.w = (src.w > 0) ? 1 : (src.w < 0) ? -1 : 0
+
+
+CMP - Compare
.. math::
- dst.x = (src0.x < 0.0) ? src1.x : src2.x
- dst.y = (src0.y < 0.0) ? src1.y : src2.y
- dst.z = (src0.z < 0.0) ? src1.z : src2.z
- dst.w = (src0.w < 0.0) ? src1.w : src2.w
+ dst.x = (src0.x < 0) ? src1.x : src2.x
+
+ dst.y = (src0.y < 0) ? src1.y : src2.y
+
+ dst.z = (src0.z < 0) ? src1.z : src2.z
+
+ dst.w = (src0.w < 0) ? src1.w : src2.w
-1.8.2 KIL - Conditional Discard
+KIL - Conditional Discard
.. math::
- if (src.x < 0.0 || src.y < 0.0 || src.z < 0.0 || src.w < 0.0)
+ if (src.x < 0 || src.y < 0 || src.z < 0 || src.w < 0)
discard
endif
@@ -685,62 +718,71 @@ SCS - Sine Cosine
dst.y = \sin{src.x}
- dst.z = 0.0
+ dst.z = 0
- dst.y = 1.0
+ dst.y = 1
-1.8.4 TXB - Texture Lookup With Bias
+TXB - Texture Lookup With Bias
TBD
-1.9.1 NRM - 3-component Vector Normalise
+NRM - 3-component Vector Normalise
.. math::
dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+
dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
+
dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z)
- dst.w = 1.0
+
+ dst.w = 1
-1.9.2 DIV - Divide
+DIV - Divide
.. math::
- dst.x = src0.x / src1.x
- dst.y = src0.y / src1.y
- dst.z = src0.z / src1.z
- dst.w = src0.w / src1.w
+ dst.x = \frac{src0.x}{src1.x}
+
+ dst.y = \frac{src0.y}{src1.y}
+
+ dst.z = \frac{src0.z}{src1.z}
+ dst.w = \frac{src0.w}{src1.w}
-1.9.3 DP2 - 2-component Dot Product
+
+DP2 - 2-component Dot Product
.. math::
dst.x = src0.x \times src1.x + src0.y \times src1.y
+
dst.y = src0.x \times src1.x + src0.y \times src1.y
+
dst.z = src0.x \times src1.x + src0.y \times src1.y
+
dst.w = src0.x \times src1.x + src0.y \times src1.y
-1.9.5 TXL - Texture Lookup With LOD
+TXL - Texture Lookup With LOD
TBD
-1.9.6 BRK - Break
+BRK - Break
TBD
-1.9.7 IF - If
+IF - If
TBD
-1.9.8 BGNFOR - Begin a For-Loop
+BGNFOR - Begin a For-Loop
dst.x = floor(src.x)
dst.y = floor(src.y)
@@ -756,22 +798,22 @@ SCS - Sine Cosine
Considered for cleanup / removal.
-1.9.9 REP - Repeat
+REP - Repeat
TBD
-1.9.10 ELSE - Else
+ELSE - Else
TBD
-1.9.11 ENDIF - End If
+ENDIF - End If
TBD
-1.9.12 ENDFOR - End a For-Loop
+ENDFOR - End a For-Loop
dst.x = dst.x + dst.z
dst.y = dst.y - 1.0
@@ -784,12 +826,12 @@ SCS - Sine Cosine
Considered for cleanup / removal.
-1.9.13 ENDREP - End Repeat
+ENDREP - End Repeat
TBD
-1.10.1 PUSHA - Push Address Register On Stack
+PUSHA - Push Address Register On Stack
push(src.x)
push(src.y)
@@ -798,7 +840,7 @@ SCS - Sine Cosine
Considered for cleanup / removal.
-1.10.2 POPA - Pop Address Register From Stack
+POPA - Pop Address Register From Stack
dst.w = pop()
dst.z = pop()
@@ -808,7 +850,7 @@ SCS - Sine Cosine
Considered for cleanup / removal.
-1.11 GL_NV_gpu_program4
+GL_NV_gpu_program4
------------------------
Support for these opcodes indicated by a special pipe capability bit (TBD).
@@ -826,93 +868,122 @@ CEIL - Ceiling
dst.w = \lceil src.w\rceil
-1.11.2 I2F - Integer To Float
+I2F - Integer To Float
.. math::
dst.x = (float) src.x
+
dst.y = (float) src.y
+
dst.z = (float) src.z
+
dst.w = (float) src.w
-1.11.3 NOT - Bitwise Not
+NOT - Bitwise Not
.. math::
dst.x = ~src.x
+
dst.y = ~src.y
+
dst.z = ~src.z
+
dst.w = ~src.w
-1.11.4 TRUNC - Truncate
+TRUNC - Truncate
+
+XXX how is this different from floor?
.. math::
dst.x = trunc(src.x)
+
dst.y = trunc(src.y)
+
dst.z = trunc(src.z)
+
dst.w = trunc(src.w)
-1.11.5 SHL - Shift Left
+SHL - Shift Left
.. math::
dst.x = src0.x << src1.x
+
dst.y = src0.y << src1.x
+
dst.z = src0.z << src1.x
+
dst.w = src0.w << src1.x
-1.11.6 SHR - Shift Right
+SHR - Shift Right
.. math::
dst.x = src0.x >> src1.x
+
dst.y = src0.y >> src1.x
+
dst.z = src0.z >> src1.x
+
dst.w = src0.w >> src1.x
-1.11.7 AND - Bitwise And
+AND - Bitwise And
.. math::
dst.x = src0.x & src1.x
+
dst.y = src0.y & src1.y
+
dst.z = src0.z & src1.z
+
dst.w = src0.w & src1.w
-1.11.8 OR - Bitwise Or
+OR - Bitwise Or
.. math::
dst.x = src0.x | src1.x
+
dst.y = src0.y | src1.y
+
dst.z = src0.z | src1.z
+
dst.w = src0.w | src1.w
-1.11.9 MOD - Modulus
+MOD - Modulus
.. math::
- dst.x = src0.x % src1.x
- dst.y = src0.y % src1.y
- dst.z = src0.z % src1.z
- dst.w = src0.w % src1.w
+ dst.x = src0.x \bmod src1.x
+
+ dst.y = src0.y \bmod src1.y
+
+ dst.z = src0.z \bmod src1.z
+ dst.w = src0.w \bmod src1.w
-1.11.10 XOR - Bitwise Xor
+
+XOR - Bitwise Xor
.. math::
dst.x = src0.x ^ src1.x
+
dst.y = src0.y ^ src1.y
+
dst.z = src0.z ^ src1.z
+
dst.w = src0.w ^ src1.w
@@ -929,100 +1000,101 @@ SAD - Sum Of Absolute Differences
dst.w = |src0.w - src1.w| + src2.w
-1.11.12 TXF - Texel Fetch
+TXF - Texel Fetch
TBD
-1.11.13 TXQ - Texture Size Query
+TXQ - Texture Size Query
TBD
-1.11.14 CONT - Continue
+CONT - Continue
TBD
-1.12 GL_NV_geometry_program4
+GL_NV_geometry_program4
-----------------------------
-1.12.1 EMIT - Emit
+EMIT - Emit
TBD
-1.12.2 ENDPRIM - End Primitive
+ENDPRIM - End Primitive
TBD
-1.13 GLSL
+GLSL
----------
-1.13.1 BGNLOOP - Begin a Loop
+BGNLOOP - Begin a Loop
TBD
-1.13.2 BGNSUB - Begin Subroutine
+BGNSUB - Begin Subroutine
TBD
-1.13.3 ENDLOOP - End a Loop
+ENDLOOP - End a Loop
TBD
-1.13.4 ENDSUB - End Subroutine
+ENDSUB - End Subroutine
TBD
-1.13.10 NOP - No Operation
+NOP - No Operation
- Do nothing.
+ Do nothing.
+NRM4 - 4-component Vector Normalise
+.. math::
-1.16.7 NRM4 - 4-component Vector Normalise
+ dst.x = \frac{src.x}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}
-.. math::
+ dst.y = \frac{src.y}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}
+
+ dst.z = \frac{src.z}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}
- dst.x = src.x / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
- dst.y = src.y / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
- dst.z = src.z / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
- dst.w = src.w / (src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w)
+ dst.w = \frac{src.w}{src.x \times src.x + src.y \times src.y + src.z \times src.z + src.w \times src.w}
-1.17 ps_2_x
+ps_2_x
------------
-1.17.2 CALLNZ - Subroutine Call If Not Zero
+CALLNZ - Subroutine Call If Not Zero
TBD
-1.17.3 IFC - If
+IFC - If
TBD
-1.17.5 BREAKC - Break Conditional
+BREAKC - Break Conditional
TBD
-2 Explanation of symbols used
+Explanation of symbols used
==============================
-2.1 Functions
+Functions
--------------
@@ -1058,7 +1130,7 @@ SAD - Sum Of Absolute Differences
trunc(x) Truncate x.
-2.2 Keywords
+Keywords
-------------
@@ -1081,11 +1153,11 @@ SAD - Sum Of Absolute Differences
target Label of target instruction.
-3 Other tokens
+Other tokens
===============
-3.1 Declaration Semantic
+Declaration Semantic
-------------------------
@@ -1106,7 +1178,8 @@ SAD - Sum Of Absolute Differences
sections.
-3.1.1 FACE
+FACE
+^^^^
Valid only in a fragment shader INPUT declaration.