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authorBrian Paul <[email protected]>2014-05-29 13:55:46 -0600
committerBrian Paul <[email protected]>2014-05-31 06:25:35 -0600
commit7b2ff544176c34cd3b0f5f10caa44e497ecab0ad (patch)
tree353f0a566c885a16bd5470284aa4517c7c02ff88 /src/gallium/docs
parentb4f34241ec850fbeffcb3278fea85f06d1666c43 (diff)
svga: added svga_shader_too_large() helper
To check if a shader bytcode exceeds the device limit. There's no limit when using GBS. Reviewed-by: José Fonseca <[email protected]>
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