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authorMarek Olšák <[email protected]>2015-09-27 21:02:15 +0200
committerMarek Olšák <[email protected]>2015-10-20 12:51:51 +0200
commitd74e7b6fb9dca5622c17413821d4cfcc67472e76 (patch)
tree614d9f104d536c6c40de5052377e68cee7a55869 /src/gallium/docs/source
parent12321966aec5e635c51208f409737dd1ddc3c883 (diff)
gallium: add PIPE_CAP_SHAREABLE_SHADERS
I'll let drivers figure out how to do it. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index e08844b2f0b..72f7596886d 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -276,6 +276,8 @@ The integer capabilities:
GL4 hardware will likely need to emulate it with a shader variant, or by
selecting the interpolation weights with a conditional assignment
in the shader.
+* ``PIPE_CAP_SHAREABLE_SHADERS``: Whether shader CSOs can be used by any
+ pipe_context.