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authorKeith Whitwell <[email protected]>2010-10-09 11:28:00 +0100
committerKeith Whitwell <[email protected]>2010-10-09 11:44:45 +0100
commit5b7eb868fde98388d80601d8dea39e679828f42f (patch)
treec97e8a511ec7cf3bb6df50098b8cb22d2b3e5277 /src/gallium/docs/source
parentaa4cb5e2d8d48c7dcc9653c61a9e25494e3e7b2a (diff)
llvmpipe: clean up shader pre/postamble, try to catch more early-z
Specifically, can do early-depth-test even when alpahtest or kill-pixel are active, providing we defer the actual z write until the final mask is avaialable. Improves demos/fire.c especially in the case where you get close to the trees.
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