diff options
author | Keith Whitwell <[email protected]> | 2010-01-29 20:24:26 +0000 |
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committer | Keith Whitwell <[email protected]> | 2010-01-29 20:24:26 +0000 |
commit | 3fc73c389a62228792608b3c7a9cf7ad24f1a8b3 (patch) | |
tree | ec251b5fcf24cc34da25e7d67434375f94b50ee0 /src/gallium/docs/source | |
parent | 882279d31a15181316b8bf0f18d558deb13d99a4 (diff) | |
parent | b2299d80b4278b8b6553d4e4da4d40d37881d76e (diff) |
Merge commit 'lb2/arb_fragment_coord_conventions'
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 8 | ||||
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 47 |
2 files changed, 52 insertions, 3 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index f2421c74ae4..0507b81627b 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -57,6 +57,14 @@ The integer capabilities: only permit binding one constant buffer per shader, and the shaders will not permit two-dimensional access to constants. * ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer. +* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property + FS_COORD_ORIGIN with value UPPER_LEFT is supported +* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property + FS_COORD_ORIGIN with value LOWER_LEFT is supported +* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI + property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported +* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI + property FS_COORD_PIXEL_CENTER with value INTEGER is supported The floating-point capabilities: diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 2c34a6bae5e..3e702ceeda4 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1319,9 +1319,8 @@ are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used for the perspective divide, if enabled. As a vertex shader output, position should be scaled to the viewport. When -used in fragment shaders, position will --- - -XXX --- wait a minute. Should position be in [0,1] for x and y? +used in fragment shaders, position will be in window coordinates. The convention +used depends on the FS_COORD_ORIGIN and FS_COORD_PIXEL_CENTER properties. XXX additionally, is there a way to configure the perspective divide? it's accelerated on most chipsets AFAIK... @@ -1400,3 +1399,45 @@ TGSI_SEMANTIC_EDGEFLAG """""""""""""""""""""" XXX no clue + + +Properties +^^^^^^^^^^^^^^^^^^^^^^^^ + + + Properties are general directives that apply to the whole TGSI program. + +FS_COORD_ORIGIN +""""""""""""""" + +Specifies the fragment shader TGSI_SEMANTIC_POSITION coordinate origin. +The default value is UPPER_LEFT. + +If UPPER_LEFT, the position will be (0,0) at the upper left corner and +increase downward and rightward. +If LOWER_LEFT, the position will be (0,0) at the lower left corner and +increase upward and rightward. + +OpenGL defaults to LOWER_LEFT, and is configurable with the +GL_ARB_fragment_coord_conventions extension. + +DirectX 9/10 use UPPER_LEFT. + +FS_COORD_PIXEL_CENTER +""""""""""""""""""""" + +Specifies the fragment shader TGSI_SEMANTIC_POSITION pixel center convention. +The default value is HALF_INTEGER. + +If HALF_INTEGER, the fractionary part of the position will be 0.5 +If INTEGER, the fractionary part of the position will be 0.0 + +Note that this does not affect the set of fragments generated by +rasterization, which is instead controlled by gl_rasterization_rules in the +rasterizer. + +OpenGL defaults to HALF_INTEGER, and is configurable with the +GL_ARB_fragment_coord_conventions extension. + +DirectX 9 uses INTEGER. +DirectX 10 uses HALF_INTEGER. |