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authorBrian Paul <[email protected]>2010-12-05 13:32:59 -0700
committerBrian Paul <[email protected]>2010-12-05 13:32:59 -0700
commitd87bc015dc8b84257dc84e92cf4381c11a5086d3 (patch)
tree3c5fb9ca0d88b913d3125789c4a52f2b7611b985 /src/gallium/docs/source
parent903ead0b26e4fc55474b652adf9470247283e7aa (diff)
gallium: added PIPE_CAP_INSTANCED_DRAWING
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/screen.rst1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index e3ef49c862c..a62520061ea 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -36,6 +36,7 @@ The integer capabilities:
bound.
* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
* ``TIMER_QUERY``: Whether timer queries are available.
+* ``INSTANCED_DRAWING``: indicates support for instanced drawing.
* ``TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware
can do the depth texture / Z comparison operation in TEX instructions
for shadow testing.