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authorIlia Mirkin <[email protected]>2016-01-02 21:56:45 -0500
committerIlia Mirkin <[email protected]>2016-01-08 15:10:33 -0500
commitebfb5446c78cd3e9f3f3e92fef88e4b0645a34e8 (patch)
tree39e704d8210360885f482e8d1df22363ed95b23f /src/gallium/docs/source
parent266d001261b19c6124e10c05cf3d8054b2db380b (diff)
gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/screen.rst4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 11365b2f93c..c8f5f6a461e 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -297,6 +297,10 @@ The integer capabilities:
* ``PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL``: If state trackers should use
a system value for the FACE fragment shader input.
Also, the FACE system value is integer, not float.
+* ``PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT``: Describes the required
+ alignment for pipe_shader_buffer::buffer_offset, in bytes. Maximum
+ value allowed is 256 (for GL conformance). 0 is only allowed if
+ shader buffers are not supported.
.. _pipe_capf: