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authorBrian Paul <[email protected]>2017-06-30 09:23:43 -0600
committerBrian Paul <[email protected]>2017-06-30 13:37:10 -0600
commite54fe78e0e131635a62bcbf49b923a118ca1926f (patch)
treef9cade2140e481250d174555b2682430b031cb77 /src/gallium/docs/source
parentf4091e16381afc894723a5d4513a4005b609c26a (diff)
gallium/docs: document that TXF is used with PIPE_BUFFER resources
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/tgsi.rst3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index fab001293e4..6214de3df01 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -939,7 +939,8 @@ XXX doesn't look like most of the opcodes really belong here.
.. opcode:: TXF - Texel Fetch
As per NV_gpu_shader4, extract a single texel from a specified texture
- image. The source sampler may not be a CUBE or SHADOW. src 0 is a
+ image or PIPE_BUFFER resource. The source sampler may not be a CUBE or
+ SHADOW. src 0 is a
four-component signed integer vector used to identify the single texel
accessed. 3 components + level. Just like texture instructions, an optional
offset vector is provided, which is subject to various driver restrictions