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author | Marek Olšák <[email protected]> | 2017-05-15 16:30:30 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-05-17 20:28:44 +0200 |
commit | 50189379fa6b2b8f30b2f41acfacf9cad1ea2523 (patch) | |
tree | 51022e519022f8ac310ddf8d7e72451e9e0433ea /src/gallium/docs/source | |
parent | 84f764a7591715104b28c035c837ce9fd86157ad (diff) |
gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION
for skipping mapped-buffer checking in every GL draw call
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 971dc1feb50..871669c0d98 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -391,6 +391,7 @@ The integer capabilities: shader outputs. * ``PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX``: Whether a buffer with just PIPE_BIND_CONSTANT_BUFFER can be legally passed to set_vertex_buffers. +* ``PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION``: As the name says. .. _pipe_capf: |