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authorIlia Mirkin <[email protected]>2016-06-11 11:35:01 -0400
committerIlia Mirkin <[email protected]>2016-06-18 12:59:12 -0400
commit82fab73246810332bb238e96335ba81d4d2182d6 (patch)
treeaa3af2ac815d60acd7cba5086d651ac302361982 /src/gallium/docs/source
parentd68c1e2ac28bbf0ac6259e9619fb73958fc598b8 (diff)
gallium: add API for setting window rectangles
Window rectangles apply to all framebuffer operations, either in inclusive or exclusive mode. They may also be specified as part of a blit operation. In exclusive mode, any fragment inside any of the specified rectangles will be discarded. In inclusive mode, any fragment outside every rectangle will be discarded. The no-op state is to have 0 rectangles in exclusive mode. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/context.rst17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 3a45f402cd8..6f09c559b60 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -79,6 +79,17 @@ objects. They all follow simple, one-method binding calls, e.g.
should be the same as the number of set viewports and can be up to
PIPE_MAX_VIEWPORTS.
* ``set_viewport_states``
+* ``set_window_rectangles`` sets the window rectangles to be used for
+ rendering, as defined by GL_EXT_window_rectangles. There are two
+ modes - include and exclude, which define whether the supplied
+ rectangles are to be used for including fragments or excluding
+ them. All of the rectangles are ORed together, so in exclude mode,
+ any fragment inside any rectangle would be culled, while in include
+ mode, any fragment outside all rectangles would be culled. xmin/ymin
+ are inclusive, while xmax/ymax are exclusive (same as scissor states
+ above). Note that this only applies to draws, not clears or
+ blits. (Blits have their own way to pass the requisite rectangles
+ in.)
* ``set_tess_state`` configures the default tessellation parameters:
* ``default_outer_level`` is the default value for the outer tessellation
levels. This corresponds to GL's ``PATCH_DEFAULT_OUTER_LEVEL``.
@@ -492,9 +503,9 @@ This can be considered the equivalent of a CPU memcpy.
``blit`` blits a region of a resource to a region of another resource, including
scaling, format conversion, and up-/downsampling, as well as a destination clip
-rectangle (scissors). It can also optionally honor the current render condition
-(but either way the blit itself never contributes anything to queries currently
-gathering data).
+rectangle (scissors) and window rectangles. It can also optionally honor the
+current render condition (but either way the blit itself never contributes
+anything to queries currently gathering data).
As opposed to manually drawing a textured quad, this lets the pipe driver choose
the optimal method for blitting (like using a special 2D engine), and usually
offers, for example, accelerated stencil-only copies even where