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author | Brian Paul <[email protected]> | 2010-02-02 16:20:26 -0700 |
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committer | Brian Paul <[email protected]> | 2010-02-02 16:20:26 -0700 |
commit | 3a3d8fb72e9bbfc2b878c2c61c85a8bf713e949d (patch) | |
tree | 7c06fb0db2005676db983a9ff15593c73c5fa091 /src/gallium/docs/source | |
parent | 95dad1fa1cb8988e785d5d2c2921bdcbed48d3a7 (diff) |
gallium/docs: s/convensions/conventions/
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 5b0da6b4d74..4baf176fd9b 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -1449,7 +1449,7 @@ Texture Sampling and Texture Formats This table shows how texture image components are returned as (x,y,z,w) tuples by TGSI texture instructions, such as TEX, TXD, and TXP. -For reference, OpenGL and Direct3D convensions are shown as well. +For reference, OpenGL and Direct3D conventions are shown as well. +--------------------+--------------+--------------------+--------------+ | Texture Components | Gallium | OpenGL | Direct3D 9 | |