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authorMarek Olšák <[email protected]>2015-07-05 14:48:33 +0200
committerMarek Olšák <[email protected]>2015-07-16 16:52:20 +0200
commit05a12c53a308965aba1c00f0caf36d8e0f32e035 (patch)
tree7914bcae5a16fff973d438326b3cc9749de8d22b /src/gallium/docs/source
parentb73bec0ecd43861337daf9663e242d2b44f36dbd (diff)
gallium: add interface for writable shader images
PIPE_CAPs will be added some other time. Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/context.rst16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 0908ee7e058..a7d08d2c7f9 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -131,14 +131,14 @@ from a shader without an associated sampler. This means that they
have no support for floating point coordinates, address wrap modes or
filtering.
-Shader resources are specified for all the shader stages at once using
-the ``set_shader_resources`` method. When binding texture resources,
-the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields
-specify the mipmap level and the range of layers the texture will be
-constrained to. In the case of buffers, ``first_element`` and
-``last_element`` specify the range within the buffer that will be used
-by the shader resource. Writes to a shader resource are only allowed
-when the ``writable`` flag is set.
+There are 2 types of shader resources: buffers and images.
+
+Buffers are specified using the ``set_shader_buffers`` method.
+
+Images are specified using the ``set_shader_images`` method. When binding
+images, the ``level``, ``first_layer`` and ``last_layer`` pipe_image_view
+fields specify the mipmap level and the range of layers the image will be
+constrained to.
Surfaces
^^^^^^^^