diff options
author | Marek Olšák <[email protected]> | 2015-07-05 14:48:33 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-16 16:52:20 +0200 |
commit | 05a12c53a308965aba1c00f0caf36d8e0f32e035 (patch) | |
tree | 7914bcae5a16fff973d438326b3cc9749de8d22b /src/gallium/docs/source | |
parent | b73bec0ecd43861337daf9663e242d2b44f36dbd (diff) |
gallium: add interface for writable shader images
PIPE_CAPs will be added some other time.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/context.rst | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 0908ee7e058..a7d08d2c7f9 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -131,14 +131,14 @@ from a shader without an associated sampler. This means that they have no support for floating point coordinates, address wrap modes or filtering. -Shader resources are specified for all the shader stages at once using -the ``set_shader_resources`` method. When binding texture resources, -the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields -specify the mipmap level and the range of layers the texture will be -constrained to. In the case of buffers, ``first_element`` and -``last_element`` specify the range within the buffer that will be used -by the shader resource. Writes to a shader resource are only allowed -when the ``writable`` flag is set. +There are 2 types of shader resources: buffers and images. + +Buffers are specified using the ``set_shader_buffers`` method. + +Images are specified using the ``set_shader_images`` method. When binding +images, the ``level``, ``first_layer`` and ``last_layer`` pipe_image_view +fields specify the mipmap level and the range of layers the image will be +constrained to. Surfaces ^^^^^^^^ |