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author | Christian Gmeiner <[email protected]> | 2019-06-18 00:54:47 +0200 |
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committer | Christian Gmeiner <[email protected]> | 2019-09-18 06:47:21 +0200 |
commit | dcc0e23438f3e5929c2ef74d57e8207be25ecb41 (patch) | |
tree | d0422f6362f2ce970174328f79f2f1241764a6d4 /src/gallium/docs/source | |
parent | 417d602fdad22042ff1f90176f10c486a3bb0e9a (diff) |
Revert "gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP"
There are GPUs that do not support this feature.
This reverts commit e871abe452ad40efcccb0bab6b88fc31d0551e29
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index c4373e72de5..d853edf92d0 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -34,6 +34,9 @@ The integer capabilities: bound. * ``PIPE_CAP_OCCLUSION_QUERY``: Whether occlusion queries are available. * ``PIPE_CAP_QUERY_TIME_ELAPSED``: Whether PIPE_QUERY_TIME_ELAPSED queries are available. +* ``PIPE_CAP_TEXTURE_SHADOW_MAP``: indicates whether the fragment shader hardware + can do the depth texture / Z comparison operation in TEX instructions + for shadow testing. * ``PIPE_CAP_TEXTURE_SWIZZLE``: Whether swizzling through sampler views is supported. * ``PIPE_CAP_MAX_TEXTURE_2D_SIZE``: The maximum size of 2D (and 1D) textures. |