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authorNicolai Hähnle <[email protected]>2017-01-27 10:35:13 +0100
committerNicolai Hähnle <[email protected]>2017-02-02 16:53:42 +0100
commita020cb3a72019748fee1824fc542b3b8225226c9 (patch)
tree0d672109379cb159e7671c8b315815c6d8046f64 /src/gallium/docs/source
parent96123dbad9f0de74e9b08d08df9e2e75cbfcd745 (diff)
gallium: turn PIPE_SHADER_CAP_DOUBLES into a screen capability
Make the cap consistent with PIPE_CAP_INT64. Aside from the hypothetical case of using draw for vertex shaders (and actually caring about doubles...), every implementation supports doubles either nowhere or everywhere. Also, st/mesa didn't even check the cap correctly in all supported shader stages. While at it, add a missing LLVM version check for 64-bit integers in radeonsi. This is conservative: judging by the log, LLVM 3.8 might be sufficient, but there are probably bugs that have been fixed since then. v2: fix clover (Marek) Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/screen.rst5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 2bfcd9ff0ab..4f5b4bb9c66 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -373,6 +373,9 @@ The integer capabilities:
opcode to retrieve the current value in the framebuffer.
* ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
+* ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
+ are supported.
+* ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
.. _pipe_capf:
@@ -451,8 +454,6 @@ to be 0.
program. It should be one of the ``pipe_shader_ir`` enum values.
* ``PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS``: The maximum number of texture
sampler views. Must not be lower than PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS.
-* ``PIPE_SHADER_CAP_DOUBLES``: Whether double precision floating-point
- operations are supported.
* ``PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED``: Whether double precision rounding
is supported. If it is, DTRUNC/DCEIL/DFLR/DROUND opcodes may be used.
* ``PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED``: Whether DFRACEXP and