diff options
author | José Fonseca <[email protected]> | 2010-01-31 05:36:33 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2010-01-31 05:36:33 +0000 |
commit | bee9964b29b2428ee75e2d1efc0e1d2c2518a417 (patch) | |
tree | fd733f886743b31f2ac2727e57f05d1a0918a977 /src/gallium/docs/source | |
parent | 36a0819ff4ede1af91dcf909106cf20659856384 (diff) | |
parent | 12eb32e34244db9923cacaaed9ba951b7ac274a4 (diff) |
Merge remote branch 'origin/master' into lp-binning
Conflicts:
Makefile
src/gallium/auxiliary/util/u_surface.c
src/gallium/drivers/llvmpipe/lp_flush.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_fs.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
src/mesa/state_tracker/st_cb_condrender.c
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/context.rst | 53 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/blend.rst | 45 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 101 | ||||
-rw-r--r-- | src/gallium/docs/source/cso/sampler.rst | 10 | ||||
-rw-r--r-- | src/gallium/docs/source/distro.rst | 27 | ||||
-rw-r--r-- | src/gallium/docs/source/glossary.rst | 13 | ||||
-rw-r--r-- | src/gallium/docs/source/screen.rst | 221 | ||||
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 187 |
8 files changed, 581 insertions, 76 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index d394f5b4f1b..a7669575b95 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -54,7 +54,10 @@ objects. They all follow simple, one-method binding calls, e.g. * ``set_blend_color`` * ``set_clip_state`` * ``set_polygon_stipple`` -* ``set_scissor_state`` +* ``set_scissor_state`` sets the bounds for the scissor test, which culls + pixels before blending to render targets. If the :ref:`Rasterizer` does + not have the scissor test enabled, then the scissor bounds never need to + be set since they will not be used. * ``set_viewport_state`` * ``set_vertex_elements`` @@ -145,9 +148,51 @@ draws. Queries may be nested, though no state tracker currently exercises this. Queries can be created with ``create_query`` and deleted with -``destroy_query``. To enable a query, use ``begin_query``, and when finished, -use ``end_query`` to stop the query. Finally, ``get_query_result`` is used -to retrieve the results. +``destroy_query``. To start a query, use ``begin_query``, and when finished, +use ``end_query`` to end the query. + +``get_query_result`` is used to retrieve the results of a query. If +the ``wait`` parameter is TRUE, then the ``get_query_result`` call +will block until the results of the query are ready (and TRUE will be +returned). Otherwise, if the ``wait`` parameter is FALSE, the call +will not block and the return value will be TRUE if the query has +completed or FALSE otherwise. + +A common type of query is the occlusion query which counts the number of +fragments/pixels which are written to the framebuffer (and not culled by +Z/stencil/alpha testing or shader KILL instructions). + + +Conditional Rendering +^^^^^^^^^^^^^^^^^^^^^ + +A drawing command can be skipped depending on the outcome of a query +(typically an occlusion query). The ``render_condition`` function specifies +the query which should be checked prior to rendering anything. + +If ``render_condition`` is called with ``query`` = NULL, conditional +rendering is disabled and drawing takes place normally. + +If ``render_condition`` is called with a non-null ``query`` subsequent +drawing commands will be predicated on the outcome of the query. If +the query result is zero subsequent drawing commands will be skipped. + +If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the +query to complete before deciding whether to render. + +If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet +completed, the drawing command will be executed normally. If the query +has completed, drawing will be predicated on the outcome of the query. + +If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or +PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above +for the non-REGION modes but in the case that an occulusion query returns +a non-zero result, regions which were occluded may be ommitted by subsequent +drawing commands. This can result in better performance with some GPUs. +Normally, if the occlusion query returned a non-zero result subsequent +drawing happens normally so fragments may be generated, shaded and +processed even where they're known to be obscured. + Flushing ^^^^^^^^ diff --git a/src/gallium/docs/source/cso/blend.rst b/src/gallium/docs/source/cso/blend.rst index fd9e4a1e2d5..55c0f328859 100644 --- a/src/gallium/docs/source/cso/blend.rst +++ b/src/gallium/docs/source/cso/blend.rst @@ -6,9 +6,50 @@ Blend This state controls blending of the final fragments into the target rendering buffers. -XXX it is unresolved what behavior should result if blend_enable is off. +Blend Factors +------------- + +The blend factors largely follow the same pattern as their counterparts +in other modern and legacy drawing APIs. + +XXX blurb about dual-source blends Members ------- -XXX undocumented members +independent_blend_enable + If enabled, blend state is different for each render target, and + for each render target set in the respective member of the rt array. + If disabled, blend state is the same for all render targets, and only + the first member of the rt array contains valid data. +logicop_enable + Enables logic ops. Cannot be enabled at the same time as blending, and + is always the same for all render targets. +logicop_func + The logic operation to use if logic ops are enabled. One of PIPE_LOGICOP. +dither + Whether dithering is enabled. +rt + Contains the per-rendertarget blend state. + +Per-rendertarget Members +------------------------ + +blend_enable + If blending is enabled, perform a blend calculation according to blend + functions and source/destination factors. Otherwise, the incoming fragment + color gets passed unmodified (but colormask still applies). +rgb_func + The blend function to use for rgb channels. One of PIPE_BLEND. +rgb_src_factor + The blend source factor to use for rgb channels. One of PIPE_BLENDFACTOR. +rgb_dst_factor + The blend destination factor to use for rgb channels. One of PIPE_BLENDFACTOR. +alpha_func + The blend function to use for the alpha channel. One of PIPE_BLEND. +alpha_src_factor + The blend source factor to use for the alpha channel. One of PIPE_BLENDFACTOR. +alpha_dst_factor + The blend destination factor to use for alpha channel. One of PIPE_BLENDFACTOR. +colormask + Bitmask of which channels to write. Combination of PIPE_MASK bits. diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index 4d8e1708e7c..bfa4a1170a2 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -7,32 +7,69 @@ The rasterizer state controls the rendering of points, lines and triangles. Attributes include polygon culling state, line width, line stipple, multisample state, scissoring and flat/smooth shading. - Members ------- +bypass_vs_clip_and_viewport +^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Whether the entire TCL pipeline should be bypassed. This implies that +vertices are pre-transformed for the viewport, and will not be run +through the vertex shader. + +.. note:: + + Implementations may still clip away vertices that are not in the viewport + when this is set. + flatshade - If set, the provoking vertex of each polygon is used to determine the - color of the entire polygon. If not set, fragment colors will be - interpolated between the vertex colors. - Note that this is separate from the fragment shader input attributes - CONSTANT, LINEAR and PERSPECTIVE. We need the flatshade state at +^^^^^^^^^ + +If set, the provoking vertex of each polygon is used to determine the color +of the entire polygon. If not set, fragment colors will be interpolated +between the vertex colors. + +The actual interpolated shading algorithm is obviously +implementation-dependent, but will usually be Gourard for most hardware. + +.. note:: + + This is separate from the fragment shader input attributes + CONSTANT, LINEAR and PERSPECTIVE. The flatshade state is needed at clipping time to determine how to set the color of new vertices. - Also note that the draw module can implement flat shading by copying - the provoking vertex color to all the other vertices in the primitive. + + :ref:`Draw` can implement flat shading by copying the provoking vertex + color to all the other vertices in the primitive. flatshade_first - Whether the first vertex should be the provoking vertex, for most - primitives. If not set, the last vertex is the provoking vertex. +^^^^^^^^^^^^^^^ + +Whether the first vertex should be the provoking vertex, for most primitives. +If not set, the last vertex is the provoking vertex. + +There are several important exceptions to the specification of this rule. + +* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first + vertex. If the caller wishes to change the provoking vertex, they merely + need to rotate the vertices themselves. +* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no + effect; the provoking vertex is always the last vertex. +* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the + second vertex, not the first. This permits each segment of the fan to have + a different color. + +Other Members +^^^^^^^^^^^^^ light_twoside - If set, there are per-vertex back-facing colors. The draw module + If set, there are per-vertex back-facing colors. :ref:`Draw` uses this state along with the front/back information to set the final vertex colors prior to rasterization. front_winding Indicates the window order of front-facing polygons, either PIPE_WINDING_CW or PIPE_WINDING_CCW + cull_mode Indicates which polygons to cull, either PIPE_WINDING_NONE (cull no polygons), PIPE_WINDING_CW (cull clockwise-winding polygons), @@ -68,7 +105,7 @@ line_stipple_enable line_stipple_pattern 16-bit bitfield of on/off flags, used to pattern the line stipple. line_stipple_factor - When drawinga stippled line, each bit in the stipple pattern is + When drawing a stippled line, each bit in the stipple pattern is repeated N times, where N = line_stipple_factor + 1. line_last_pixel Controls whether the last pixel in a line is drawn or not. OpenGL @@ -96,7 +133,7 @@ sprite_coord_mode lower left vertex will have coordinate (0,0,0,1). For PIPE_SPRITE_COORD_UPPER_LEFT, the upper-left vertex will have coordinate (0,0,0,1). - This state is needed by the 'draw' module because that's where each + This state is needed by :ref:`Draw` because that's where each point vertex is converted into four quad vertices. There's no other place to emit the new vertex texture coordinates which are required for sprite rendering. @@ -108,45 +145,9 @@ scissor Whether the scissor test is enabled. multisample - Whether :ref:`MSAA` is enabled. - -bypass_vs_clip_and_viewport - Whether the entire TCL pipeline should be bypassed. This implies that - vertices are pre-transformed for the viewport, and will not be run - through the vertex shader. Note that implementations may still clip away - vertices that are not in the viewport. + Whether :term:`MSAA` is enabled. gl_rasterization_rules Whether the rasterizer should use (0.5, 0.5) pixel centers. When not set, the rasterizer will use (0, 0) for pixel centers. - -Notes ------ - -flatshade -^^^^^^^^^ - -The actual interpolated shading algorithm is obviously -implementation-dependent, but will usually be Gourard for most hardware. - -bypass_vs_clip_and_viewport -^^^^^^^^^^^^^^^^^^^^^^^^^^^ - -When set, this implies that vertices are pre-transformed for the viewport, and -will not be run through the vertex shader. Note that implementations may still -clip away vertices that are not visible. - -flatshade_first -^^^^^^^^^^^^^^^ - -There are several important exceptions to the specification of this rule. - -* ``PIPE_PRIMITIVE_POLYGON``: The provoking vertex is always the first - vertex. If the caller wishes to change the provoking vertex, they merely - need to rotate the vertices themselves. -* ``PIPE_PRIMITIVE_QUAD``, ``PIPE_PRIMITIVE_QUAD_STRIP``: This option has no - effect; the provoking vertex is always the last vertex. -* ``PIPE_PRIMITIVE_TRIANGLE_FAN``: When set, the provoking vertex is the - second vertex, not the first. This permits each segment of the fan to have - a different color. diff --git a/src/gallium/docs/source/cso/sampler.rst b/src/gallium/docs/source/cso/sampler.rst index e3f1757f57a..8b67ca57f12 100644 --- a/src/gallium/docs/source/cso/sampler.rst +++ b/src/gallium/docs/source/cso/sampler.rst @@ -12,8 +12,6 @@ with the traditional (S, T, R, Q) notation. Members ------- -XXX undocumented compare_mode, compare_func - wrap_s How to wrap the S coordinate. One of PIPE_TEX_WRAP. wrap_t @@ -27,12 +25,18 @@ min_mip_filter PIPE_TEX_FILTER. mag_img_filter The filter to use when magnifying texels. One of PIPE_TEX_FILTER. +compare_mode + If set to PIPE_TEX_COMPARE_R_TO_TEXTURE, texture output is computed + according to compare_func, using r coord and the texture value as operands. + If set to PIPE_TEX_COMPARE_NONE, no comparison calculation is performed. +compare_func + How the comparison is computed. One of PIPE_FUNC. normalized_coords Whether the texture coordinates are normalized. If normalized, they will always be in [0, 1]. If not, they will be in the range of each dimension of the loaded texture. prefilter - XXX From the Doxy, "weird sampling state exposed by some APIs." Refine. + Cylindrical texcoord wrap enable per coord. Not exposed by most APIs. lod_bias The bias to apply to the level of detail. min_lod diff --git a/src/gallium/docs/source/distro.rst b/src/gallium/docs/source/distro.rst index a448203c6fa..0ef9fe2645c 100644 --- a/src/gallium/docs/source/distro.rst +++ b/src/gallium/docs/source/distro.rst @@ -61,10 +61,7 @@ VMWare SVGA ATI r300 ^^^^^^^^ -AMD/ATI r600 -^^^^^^^^^^^^ - -Highly experimental. +Testing-quality. Softpipe ^^^^^^^^ @@ -109,20 +106,31 @@ Auxiliary CSO Cache ^^^^^^^^^ +The CSO cache is used to accelerate preparation of state by saving +driver-specific state structures for later use. + +.. _draw: + Draw ^^^^ +Draw is a software :term:`TCL` pipeline for hardware that lacks vertex shaders +or other essential parts of pre-rasterization vertex preparation. + Gallivm ^^^^^^^ Indices ^^^^^^^ -Tool for translating or generating element indices for element-based -rendering. +Indices provides tools for translating or generating element indices for +use with element-based rendering. + +Pipe Buffer Managers +^^^^^^^^^^^^^^^^^^^^ -Pipe Buffer Manager -^^^^^^^^^^^^^^^^^^^ +Each of these managers provides various services to drivers that are not +fully utilizing a memory manager. Remote Debugger ^^^^^^^^^^^^^^^ @@ -133,7 +141,8 @@ Runtime Assembly Emission TGSI ^^^^ -Basic utilities for manipulating TGSI streams. +The TGSI auxiliary module provides basic utilities for manipulating TGSI +streams. Translate ^^^^^^^^^ diff --git a/src/gallium/docs/source/glossary.rst b/src/gallium/docs/source/glossary.rst index 6a9110ce786..0696cb5d277 100644 --- a/src/gallium/docs/source/glossary.rst +++ b/src/gallium/docs/source/glossary.rst @@ -8,3 +8,16 @@ Glossary Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes multiple samples of the depth buffer, and uses this information to smooth the edges of polygons. + + TCL + Transform, Clipping, & Lighting. The three stages of preparation in a + rasterizing pipeline prior to the actual rasterization of vertices into + fragments. + + NPOT + Non-power-of-two. Usually applied to textures which have at least one + dimension which is not a power of two. + + LOD + Level of Detail. Also spelled "LoD." The value that determines when the + switches between mipmaps occur during texture sampling. diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 9631e6967ef..3e57a282fd4 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -3,6 +3,160 @@ Screen A screen is an object representing the context-independent part of a device. +Useful Flags +------------ + +.. _pipe_cap: + +PIPE_CAP +^^^^^^^^ + +Pipe capabilities help expose hardware functionality not explicitly required +by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean +or integer values, use :ref:`get_param`. + +The integer capabilities: + +* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available. +* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes, + normalized coordinates, and mipmaps. +* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing + polygons. +* ``GLSL``: Deprecated. +* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See + :ref:`Blend` for more information. +* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically. +* ``POINT_SPRITE``: Whether point sprites are available. +* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be + bound. +* ``OCCLUSION_QUERY``: Whether occlusion queries are available. +* ``TEXTURE_SHADOW_MAP``: XXX +* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available + for a 2D texture. +* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available + for a 3D texture. +* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available + for a cubemap. +* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp + are supported. +* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates + are supported. +* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable + inside the vertex shader. If this is 0, then the vertex shader cannot + sample textures. +* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported. +* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different + from color blend equations, in :ref:`Blend` state. +* ``SM3``: Whether the vertex shader and fragment shader support equivalent + opcodes to the Shader Model 3 specification. XXX oh god this is horrible +* ``MAX_PREDICATE_REGISTERS``: XXX +* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from + the vertex and fragment shader, inclusive. +* ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound + to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will + only permit binding one constant buffer per shader, and the shaders will + not permit two-dimensional access to constants. +* ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer. +* ``INDEP_BLEND_ENABLE``: Whether per-rendertarget blend enabling and channel + masks are supported. If 0, then the first rendertarget's blend mask is + replicated across all MRTs. +* ``INDEP_BLEND_FUNC``: Whether per-rendertarget blend functions are + available. If 0, then the first rendertarget's blend functions affect all + MRTs. +* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property + FS_COORD_ORIGIN with value UPPER_LEFT is supported. +* ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property + FS_COORD_ORIGIN with value LOWER_LEFT is supported. +* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI + property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported. +* ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI + property FS_COORD_PIXEL_CENTER with value INTEGER is supported. + +The floating-point capabilities: + +* ``MAX_LINE_WIDTH``: The maximum width of a regular line. +* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line. +* ``MAX_POINT_WIDTH``: The maximum width and height of a point. +* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point. +* ``MAX_TEXTURE_ANISOTROPY``: The maximum level of anisotropy that can be + applied to anisotropically filtered textures. +* ``MAX_TEXTURE_LOD_BIAS``: The maximum :term:`LOD` bias that may be applied + to filtered textures. +* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``, + ``GUARD_BAND_BOTTOM``: XXX + +XXX Is there a better home for this? vvv + +If 0 is returned, the driver is not aware of multiple constant buffers, +supports binding of only one constant buffer, and does not support +two-dimensional CONST register file access in TGSI shaders. + +If a value greater than 0 is returned, the driver can have multiple +constant buffers bound to shader stages. The CONST register file can +be accessed with two-dimensional indices, like in the example below. + +DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0 +DCL CONST[3][0] # declare first vector of constbuf 3 +MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0 + +For backwards compatibility, one-dimensional access to CONST register +file is still supported. In that case, the constbuf index is assumed +to be 0. + +.. _pipe_buffer_usage: + +PIPE_BUFFER_USAGE +^^^^^^^^^^^^^^^^^ + +These flags control buffer creation. Buffers may only have one role, so +care should be taken to not allocate a buffer with the wrong usage. + +* ``PIXEL``: This is the flag to use for all textures. +* ``VERTEX``: A vertex buffer. +* ``INDEX``: An element buffer. +* ``CONSTANT``: A buffer of shader constants. + +Buffers are inevitably abstracting the pipe's underlying memory management, +so many of their usage flags can be used to direct the way the buffer is +handled. + +* ``CPU_READ``, ``CPU_WRITE``: Whether the user will map and, in the case of + the latter, write to, the buffer. The convenience flag ``CPU_READ_WRITE`` is + available to signify a read/write buffer. +* ``GPU_READ``, ``GPU_WRITE``: Whether the driver will internally need to + read from or write to the buffer. The latter will only happen if the buffer + is made into a render target. +* ``DISCARD``: When set on a map, the contents of the map will be discarded + beforehand. Cannot be used with ``CPU_READ``. +* ``DONTBLOCK``: When set on a map, the map will fail if the buffer cannot be + mapped immediately. +* ``UNSYNCHRONIZED``: When set on a map, any outstanding operations on the + buffer will be ignored. The interaction of any writes to the map and any + operations pending with the buffer are undefined. Cannot be used with + ``CPU_READ``. +* ``FLUSH_EXPLICIT``: When set on a map, written ranges of the map require + explicit flushes using :ref:`buffer_flush_mapped_range`. Requires + ``CPU_WRITE``. + +.. _pipe_texture_usage: + +PIPE_TEXTURE_USAGE +^^^^^^^^^^^^^^^^^^ + +These flags determine the possible roles a texture may be used for during its +lifetime. Texture usage flags are cumulative and may be combined to create a +texture that can be used as multiple things. + +* ``RENDER_TARGET``: A colorbuffer or pixelbuffer. +* ``DISPLAY_TARGET``: A sharable buffer that can be given to another process. +* ``PRIMARY``: A frontbuffer or scanout buffer. +* ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does + not explicitly provide for stencil-only buffers, so any stencilbuffer + validated here is implicitly also a depthbuffer. +* ``SAMPLER``: A texture that may be sampled from in a fragment or vertex + shader. +* ``DYNAMIC``: A texture that will be mapped frequently. + Methods ------- @@ -18,22 +172,87 @@ get_vendor Returns the screen vendor. +.. _get_param: + get_param ^^^^^^^^^ Get an integer/boolean screen parameter. +**param** is one of the :ref:`PIPE_CAP` names. + +.. _get_paramf: + get_paramf ^^^^^^^^^^ Get a floating-point screen parameter. +**param** is one of the :ref:`PIPE_CAP` names. + is_format_supported ^^^^^^^^^^^^^^^^^^^ See if a format can be used in a specific manner. +**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags. + +Returns TRUE if all usages can be satisfied. + +.. note:: + + ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage. + +.. _texture_create: + texture_create ^^^^^^^^^^^^^^ -Given a template of texture setup, create a BO-backed texture. +Given a template of texture setup, create a buffer and texture. + +texture_blanket +^^^^^^^^^^^^^^^ + +Like :ref:`texture_create`, but use a supplied buffer instead of creating a +new one. + +texture_destroy +^^^^^^^^^^^^^^^ + +Destroy a texture. The buffer backing the texture is destroyed if it has no +more references. + +buffer_map +^^^^^^^^^^ + +Map a buffer into memory. + +**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags. + +Returns a pointer to the map, or NULL if the mapping failed. + +buffer_map_range +^^^^^^^^^^^^^^^^ + +Map a range of a buffer into memory. + +The returned map is always relative to the beginning of the buffer, not the +beginning of the mapped range. + +.. _buffer_flush_mapped_range: + +buffer_flush_mapped_range +^^^^^^^^^^^^^^^^^^^^^^^^^ + +Flush a range of mapped memory into a buffer. + +The buffer must have been mapped with ``PIPE_BUFFER_USAGE_FLUSH_EXPLICIT``. + +**usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags. + +buffer_unmap +^^^^^^^^^^^^ + +Unmap a buffer from memory. + +Any pointers into the map should be considered invalid and discarded. diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index ebee4902b05..3e702ceeda4 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -516,8 +516,11 @@ SEQ - Set On Equal .. math:: dst.x = (src0.x == src1.x) ? 1 : 0 + dst.y = (src0.y == src1.y) ? 1 : 0 + dst.z = (src0.z == src1.z) ? 1 : 0 + dst.w = (src0.w == src1.w) ? 1 : 0 @@ -526,8 +529,11 @@ SFL - Set On False .. math:: dst.x = 0 + dst.y = 0 + dst.z = 0 + dst.w = 0 Considered for removal. @@ -537,8 +543,11 @@ SGT - Set On Greater Than .. math:: dst.x = (src0.x > src1.x) ? 1 : 0 + dst.y = (src0.y > src1.y) ? 1 : 0 + dst.z = (src0.z > src1.z) ? 1 : 0 + dst.w = (src0.w > src1.w) ? 1 : 0 @@ -560,8 +569,11 @@ SLE - Set On Less Equal Than .. math:: dst.x = (src0.x <= src1.x) ? 1 : 0 + dst.y = (src0.y <= src1.y) ? 1 : 0 + dst.z = (src0.z <= src1.z) ? 1 : 0 + dst.w = (src0.w <= src1.w) ? 1 : 0 @@ -570,8 +582,11 @@ SNE - Set On Not Equal .. math:: dst.x = (src0.x != src1.x) ? 1 : 0 + dst.y = (src0.y != src1.y) ? 1 : 0 + dst.z = (src0.z != src1.z) ? 1 : 0 + dst.w = (src0.w != src1.w) ? 1 : 0 @@ -580,8 +595,11 @@ STR - Set On True .. math:: dst.x = 1 + dst.y = 1 + dst.z = 1 + dst.w = 1 @@ -629,8 +647,11 @@ X2D - 2D Coordinate Transformation .. math:: dst.x = src0.x + src1.x \times src2.x + src1.y \times src2.y + dst.y = src0.y + src1.x \times src2.z + src1.y \times src2.w + dst.z = src0.x + src1.x \times src2.x + src1.y \times src2.y + dst.w = src0.y + src1.x \times src2.z + src1.y \times src2.w Considered for removal. @@ -979,13 +1000,13 @@ XOR - Bitwise Xor .. math:: - dst.x = src0.x ^ src1.x + dst.x = src0.x \oplus src1.x - dst.y = src0.y ^ src1.y + dst.y = src0.y \oplus src1.y - dst.z = src0.z ^ src1.z + dst.z = src0.z \oplus src1.z - dst.w = src0.w ^ src1.w + dst.w = src0.w \oplus src1.w SAD - Sum Of Absolute Differences @@ -1090,6 +1111,117 @@ BREAKC - Break Conditional TBD +Double Opcodes +^^^^^^^^^^^^^^^ + +DADD - Add Double + +.. math:: + + dst.xy = src0.xy + src1.xy + + dst.zw = src0.zw + src1.zw + + +DDIV - Divide Double + +.. math:: + + dst.xy = src0.xy / src1.xy + + dst.zw = src0.zw / src1.zw + +DSEQ - Set Double on Equal + +.. math:: + + dst.xy = src0.xy == src1.xy ? 1.0F : 0.0F + + dst.zw = src0.zw == src1.zw ? 1.0F : 0.0F + +DSLT - Set Double on Less than + +.. math:: + + dst.xy = src0.xy < src1.xy ? 1.0F : 0.0F + + dst.zw = src0.zw < src1.zw ? 1.0F : 0.0F + +DFRAC - Double Fraction + +.. math:: + + dst.xy = src.xy - \lfloor src.xy\rfloor + + dst.zw = src.zw - \lfloor src.zw\rfloor + + +DFRACEXP - Convert Double Number to Fractional and Integral Components + +.. math:: + + dst0.xy = frexp(src.xy, dst1.xy) + + dst0.zw = frexp(src.zw, dst1.zw) + +DLDEXP - Multiple Double Number by Integral Power of 2 + +.. math:: + + dst.xy = ldexp(src0.xy, src1.xy) + + dst.zw = ldexp(src0.zw, src1.zw) + +DMIN - Minimum Double + +.. math:: + + dst.xy = min(src0.xy, src1.xy) + + dst.zw = min(src0.zw, src1.zw) + +DMAX - Maximum Double + +.. math:: + + dst.xy = max(src0.xy, src1.xy) + + dst.zw = max(src0.zw, src1.zw) + +DMUL - Multiply Double + +.. math:: + + dst.xy = src0.xy \times src1.xy + + dst.zw = src0.zw \times src1.zw + + +DMAD - Multiply And Add Doubles + +.. math:: + + dst.xy = src0.xy \times src1.xy + src2.xy + + dst.zw = src0.zw \times src1.zw + src2.zw + + +DRCP - Reciprocal Double + +.. math:: + + dst.xy = \frac{1}{src.xy} + + dst.zw = \frac{1}{src.zw} + +DSQRT - Square root double + +.. math:: + + dst.xy = \sqrt{src.xy} + + dst.zw = \sqrt{src.zw} + Explanation of symbols used ------------------------------ @@ -1187,9 +1319,8 @@ are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used for the perspective divide, if enabled. As a vertex shader output, position should be scaled to the viewport. When -used in fragment shaders, position will --- - -XXX --- wait a minute. Should position be in [0,1] for x and y? +used in fragment shaders, position will be in window coordinates. The convention +used depends on the FS_COORD_ORIGIN and FS_COORD_PIXEL_CENTER properties. XXX additionally, is there a way to configure the perspective divide? it's accelerated on most chipsets AFAIK... @@ -1268,3 +1399,45 @@ TGSI_SEMANTIC_EDGEFLAG """""""""""""""""""""" XXX no clue + + +Properties +^^^^^^^^^^^^^^^^^^^^^^^^ + + + Properties are general directives that apply to the whole TGSI program. + +FS_COORD_ORIGIN +""""""""""""""" + +Specifies the fragment shader TGSI_SEMANTIC_POSITION coordinate origin. +The default value is UPPER_LEFT. + +If UPPER_LEFT, the position will be (0,0) at the upper left corner and +increase downward and rightward. +If LOWER_LEFT, the position will be (0,0) at the lower left corner and +increase upward and rightward. + +OpenGL defaults to LOWER_LEFT, and is configurable with the +GL_ARB_fragment_coord_conventions extension. + +DirectX 9/10 use UPPER_LEFT. + +FS_COORD_PIXEL_CENTER +""""""""""""""""""""" + +Specifies the fragment shader TGSI_SEMANTIC_POSITION pixel center convention. +The default value is HALF_INTEGER. + +If HALF_INTEGER, the fractionary part of the position will be 0.5 +If INTEGER, the fractionary part of the position will be 0.0 + +Note that this does not affect the set of fragments generated by +rasterization, which is instead controlled by gl_rasterization_rules in the +rasterizer. + +OpenGL defaults to HALF_INTEGER, and is configurable with the +GL_ARB_fragment_coord_conventions extension. + +DirectX 9 uses INTEGER. +DirectX 10 uses HALF_INTEGER. |