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authorBrian Paul <[email protected]>2017-06-12 11:33:30 -0600
committerBrian Paul <[email protected]>2017-06-13 08:02:43 -0600
commitdef8d1d23f5b6cf289e9247a41cc902113831a67 (patch)
tree260adaf4b3f2e149003789d523b1b3ded6f1290b /src/gallium/docs/source
parent26500c3fad822ebcd7e2df186d59f96ae550ef64 (diff)
gallium/docs: clarify TGSI_SEMANTIC_SAMPLEMASK, again
I've since discovered the fragment shader sample mask system value (which corresponds to gl_SampleMaskIn). v2: It's a system value, not a shader input. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/tgsi.rst15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 7fb963fde5a..c65d721decb 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -3297,10 +3297,17 @@ and Y values are used.
TGSI_SEMANTIC_SAMPLEMASK
""""""""""""""""""""""""
-For fragment shaders, this semantic label indicates that an output contains
-the sample mask used to disable further sample processing. The output's
-type is uint[4] but only the X component is used (i.e. gl_SampleMask[0]).
-Each bit corresponds to one sample position (up to 32x MSAA is supported).
+For fragment shaders, this semantic label can be applied to either a
+shader system value input or output.
+
+For a system value, the sample mask indicates the set of samples covered by
+the current primitive. If MSAA is not enabled, the value is (1, 0, 0, 0).
+
+For an output, the sample mask is used to disable further sample processing.
+
+For both, the register type is uint[4] but only the X component is used
+(i.e. gl_SampleMask[0]). Each bit corresponds to one sample position (up
+to 32x MSAA is supported).
TGSI_SEMANTIC_INVOCATIONID
""""""""""""""""""""""""""