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authorMarek Olšák <[email protected]>2012-04-24 17:31:17 +0200
committerMarek Olšák <[email protected]>2012-04-30 01:09:57 +0200
commit1b749dc34f8d83cf3dfa863279b1fe2b356d34b2 (patch)
treec15b71f02f9e2ffd95a03f8ffe98c212dc22dffd /src/gallium/docs/source
parent8c655f499cf61211146a3d38f77532541f88aa88 (diff)
gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT
This is required for any serious constant buffer support. Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be a multiple of 256. In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index b73c4d25c1d..f6c6f3fd119 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -116,6 +116,8 @@ The integer capabilities:
* ``PIPE_CAP_USER_CONSTANT_BUFFERS``: Whether user constant buffers are
supported. If not, the state tracker must upload constants which are not in hw
resources.
+* ``PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT``: Describes the required
+ alignment of pipe_constant_buffer::buffer_offset.