diff options
author | Ilia Mirkin <[email protected]> | 2014-07-19 10:09:28 -0400 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-05-16 14:48:54 +0200 |
commit | 9e1ba1d6895ff1a80fe676e153799695653cfb2a (patch) | |
tree | 63034550384bd1217a368a8bc254393b68fbb1bc /src/gallium/docs/source | |
parent | 18bce2f19437f9a6b86e33324cb559cd54470d51 (diff) |
gallium: add tessellation shader properties
v2: Marek: rename tess spacing definitions
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 0116842bfda..f77702aa6a9 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3071,6 +3071,39 @@ Naturally, clipping is not performed on window coordinates either. The effect of this property is undefined if a geometry or tessellation shader are in use. +TCS_VERTICES_OUT +"""""""""""""""" + +The number of vertices written by the tessellation control shader. This +effectively defines the patch input size of the tessellation evaluation shader +as well. + +TES_PRIM_MODE +""""""""""""" + +This sets the tessellation primitive mode, one of ``PIPE_PRIM_TRIANGLES``, +``PIPE_PRIM_QUADS``, or ``PIPE_PRIM_LINES``. (Unlike in GL, there is no +separate isolines settings, the regular lines is assumed to mean isolines.) + +TES_SPACING +""""""""""" + +This sets the spacing mode of the tessellation generator, one of +``PIPE_TESS_SPACING_*``. + +TES_VERTEX_ORDER_CW +""""""""""""""""""" + +This sets the vertex order to be clockwise if the value is 1, or +counter-clockwise if set to 0. + +TES_POINT_MODE +"""""""""""""" + +If set to a non-zero value, this turns on point mode for the tessellator, +which means that points will be generated instead of primitives. + + Texture Sampling and Texture Formats ------------------------------------ |