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author | Grigori Goronzy <[email protected]> | 2014-02-09 22:56:20 +0100 |
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committer | Marek Olšák <[email protected]> | 2014-02-09 23:31:38 +0100 |
commit | d34d5fddf85b79f8eacd93c4f87bd7125e852f0a (patch) | |
tree | 0b156ba158c1ca7e0e6b5c939d5302e4391966d6 /src/gallium/docs/source | |
parent | 61bc014c966b3ef9743c82cb673988c05e06d9d0 (diff) |
gallium: add geometry shader output limits
v2: adjust limits for radeonsi and llvmpipe
v3: add documentation
Cc: "10.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 90e82786c92..bd553f44086 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -176,6 +176,12 @@ The integer capabilities: ARB_framebuffer_object is provided. * ``PIPE_CAP_TGSI_VS_LAYER``: Whether TGSI_SEMANTIC_LAYER is supported as a vertex shader output. +* ``PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES``: The maximum number of vertices + output by a single invocation of a geometry shader. +* ``PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS``: The maximum number of + vertex components output by a single invocation of a geometry shader. + This is the product of the number of attribute components per vertex and + the number of output vertices. .. _pipe_capf: |