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authorBrian Paul <[email protected]>2010-12-14 13:01:00 -0700
committerBrian Paul <[email protected]>2010-12-14 13:01:03 -0700
commitc62bb90d6a864468fe1a717aebb9c1a9c43bf3c8 (patch)
tree22fef0c50d5e49f8dcf379b224ecf2c023c99492 /src/gallium/docs/source
parentbe2aa81f5f8f44be8c9c8854098d29635352c4f8 (diff)
softpipe: do texture swizzle during texture sampling
Instead of when we read texture tiles. Now swizzling happens after the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d* tests (except for proj+bias because of a GLSL bug).
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