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author | Roland Scheidegger <[email protected]> | 2010-03-29 19:12:14 +0200 |
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committer | Roland Scheidegger <[email protected]> | 2010-03-29 19:12:14 +0200 |
commit | e96147e744d7fbad374c83c3d3d87a17a7e4101d (patch) | |
tree | 1fa65e32896de0195dd65ec58a0d5c70d9c70581 /src/gallium/docs/source | |
parent | 37877b192e4f9e753f5e837520090206b342a6ea (diff) |
gallium/docs: minor fixes
Diffstat (limited to 'src/gallium/docs/source')
-rw-r--r-- | src/gallium/docs/source/cso/rasterizer.rst | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/docs/source/cso/rasterizer.rst b/src/gallium/docs/source/cso/rasterizer.rst index e8dc82964fa..56a601a8d06 100644 --- a/src/gallium/docs/source/cso/rasterizer.rst +++ b/src/gallium/docs/source/cso/rasterizer.rst @@ -81,8 +81,8 @@ point_quad_rasterization Determines if points should be rasterized as quads or points. Certain APIs, like Direct3D, always use quad rasterization for points, regardless of whether point sprites are enabled or not. If this state is enabled, point -smoothing and antialiasing are disabled, and sprite coordinates are not -generated. +smoothing and antialiasing are disabled. If it is disabled, point sprite +coordinates are not generated. .. note:: |