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author | Ilia Mirkin <[email protected]> | 2015-06-23 00:16:59 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-06-23 12:08:34 -0400 |
commit | fccf012adc0d3aad877de095244324aa1d2d046a (patch) | |
tree | e15ae3850165f5cd294922bc8210f6e3b1a34482 /src/gallium/docs/source | |
parent | 59f8d4ee793a1b620fb385f53b4dfe10e4b70f19 (diff) |
glsl: binding point is a texture unit, which is a combined space
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Nick Sarnie <[email protected]>
Cc: "10.5 10.6" <[email protected]>
Diffstat (limited to 'src/gallium/docs/source')
0 files changed, 0 insertions, 0 deletions