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authorLuca Barbieri <[email protected]>2010-01-21 05:36:14 +0100
committerLuca Barbieri <[email protected]>2010-01-29 14:13:14 +0100
commit73317139a4f78126af0dc4ddaef8206352740727 (patch)
tree0775bf5e5e8228b5ae276d4b3ff61afe7b39df0a /src/gallium/docs/source/tgsi.rst
parent3cea5525d0b59c7dadb4be634cc244948cd634e6 (diff)
tgsi: add properties for fragment coord conventions (v3)
Changes in v3: - Documented the new properties - Added comments for property values - Rebased to current master Changes in v2: - Caps are added in a separate, subsequent patch This adds two TGSI fragment program properties that indicate the fragment coord conventions. The properties behave as described in the extension spec for GL_ARB_fragment_coord_conventions, but the default origin in upper left instead of lower left as in OpenGL. The syntax is: PROPERTY FS_COORD_ORIGIN [UPPER_LEFT|LOWER_LEFT] PROPERTY FS_COORD_PIXEL_CENTER [HALF_INTEGER|INTEGER] The names have been chosen for consistency with the GS properties and the OpenGL extension spec. The defaults are of course the previously assumed conventions: UPPER_LEFT and HALF_INTEGER.
Diffstat (limited to 'src/gallium/docs/source/tgsi.rst')
-rw-r--r--src/gallium/docs/source/tgsi.rst47
1 files changed, 44 insertions, 3 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index 2c34a6bae5e..3e702ceeda4 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1319,9 +1319,8 @@ are the Cartesian coordinates, and ``w`` is the homogenous coordinate and used
for the perspective divide, if enabled.
As a vertex shader output, position should be scaled to the viewport. When
-used in fragment shaders, position will ---
-
-XXX --- wait a minute. Should position be in [0,1] for x and y?
+used in fragment shaders, position will be in window coordinates. The convention
+used depends on the FS_COORD_ORIGIN and FS_COORD_PIXEL_CENTER properties.
XXX additionally, is there a way to configure the perspective divide? it's
accelerated on most chipsets AFAIK...
@@ -1400,3 +1399,45 @@ TGSI_SEMANTIC_EDGEFLAG
""""""""""""""""""""""
XXX no clue
+
+
+Properties
+^^^^^^^^^^^^^^^^^^^^^^^^
+
+
+ Properties are general directives that apply to the whole TGSI program.
+
+FS_COORD_ORIGIN
+"""""""""""""""
+
+Specifies the fragment shader TGSI_SEMANTIC_POSITION coordinate origin.
+The default value is UPPER_LEFT.
+
+If UPPER_LEFT, the position will be (0,0) at the upper left corner and
+increase downward and rightward.
+If LOWER_LEFT, the position will be (0,0) at the lower left corner and
+increase upward and rightward.
+
+OpenGL defaults to LOWER_LEFT, and is configurable with the
+GL_ARB_fragment_coord_conventions extension.
+
+DirectX 9/10 use UPPER_LEFT.
+
+FS_COORD_PIXEL_CENTER
+"""""""""""""""""""""
+
+Specifies the fragment shader TGSI_SEMANTIC_POSITION pixel center convention.
+The default value is HALF_INTEGER.
+
+If HALF_INTEGER, the fractionary part of the position will be 0.5
+If INTEGER, the fractionary part of the position will be 0.0
+
+Note that this does not affect the set of fragments generated by
+rasterization, which is instead controlled by gl_rasterization_rules in the
+rasterizer.
+
+OpenGL defaults to HALF_INTEGER, and is configurable with the
+GL_ARB_fragment_coord_conventions extension.
+
+DirectX 9 uses INTEGER.
+DirectX 10 uses HALF_INTEGER.