diff options
author | Hans de Goede <[email protected]> | 2016-03-31 08:53:40 +0200 |
---|---|---|
committer | Hans de Goede <[email protected]> | 2016-04-27 16:11:48 +0200 |
commit | b5e7907f3089d72109610769f083e80e452b0ff2 (patch) | |
tree | bb70a104242451f5b148cb56eead9a962e3f0ca2 /src/gallium/docs/source/tgsi.rst | |
parent | 90f45357abd4f0007aa3f047464b43188fed4ef1 (diff) |
nouveau: codegen: LOAD: Take src swizzle into account
The llvm TGSI backend uses pointers in registers and does things
like:
LOAD TEMP[0].y, MEMORY[0], TEMP[0]
Expecting the data at address TEMP[0].x to get loaded to
TEMP[0].y. But this will cause the data at TEMP[0].x + 4 to be
loaded instead.
This commit adds support for a swizzle suffix for the 1st source
operand, which allows using:
LOAD TEMP[0].y, MEMORY[0].xxxx, TEMP[0]
And actually getting the desired behavior
Signed-off-by: Hans de Goede <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/tgsi.rst')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 85c302f0dc3..4315707e643 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -2288,6 +2288,9 @@ Resource Access Opcodes texture arrays and 2D textures. address.w is always ignored. + A swizzle suffix may be added to the resource argument + this will cause the resource data to be swizzled accordingly. + .. opcode:: STORE - Write data to a shader resource Syntax: ``STORE resource, address, src`` |