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author | Brian Paul <[email protected]> | 2017-07-27 11:52:33 -0600 |
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committer | Brian Paul <[email protected]> | 2017-08-03 14:13:57 -0600 |
commit | 722ba1ad19d89277d01ff14f317eec3cf56ddd1e (patch) | |
tree | 4b9cf03cbcfc468a130d724e4319cc980a6f432b /src/gallium/docs/source/tgsi.rst | |
parent | 6c46caedab6b497e741ed2ea41c39a60cd48228c (diff) |
gallium/docs: document automatic per-sample FS execution
Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment
shader uses the sample ID or sample position inputs, the shader is
automatically run at per sample frequency. Document that expectation
for gallium fragment shaders.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/tgsi.rst')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 0dd2ac02401..d7817cc9d0e 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -3331,6 +3331,9 @@ contains the current sample id (i.e. gl_SampleID) as an unsigned int. Only the X component is used. If per-sample shading is not enabled, the result is (0, undef, undef, undef). +Note that if the fragment shader uses this system value, the fragment +shader is automatically executed at per sample frequency. + TGSI_SEMANTIC_SAMPLEPOS """"""""""""""""""""""" @@ -3340,6 +3343,9 @@ in the render target (i.e. gl_SamplePosition) when per-fragment shading is in effect. Position values are in the range [0, 1] where 0.5 is the center of the fragment. +Note that if the fragment shader uses this system value, the fragment +shader is automatically executed at per sample frequency. + TGSI_SEMANTIC_SAMPLEMASK """""""""""""""""""""""" |