diff options
author | Brian Paul <[email protected]> | 2013-02-01 10:59:43 -0700 |
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committer | Brian Paul <[email protected]> | 2013-02-04 09:33:44 -0700 |
commit | d276a40e15dce26494ec61670fe2aeef62dbeba1 (patch) | |
tree | 387857a2e30bc93de9c0c142961efe0be82471ef /src/gallium/docs/source/tgsi.rst | |
parent | 6455d40b7ec09e3a3923c9b78952dc29627afed1 (diff) |
gallium: add SQRT shader opcode
The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.
Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.
In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.
Note that many of piglit's generated shader tests use the GLSL
distance() function.
Diffstat (limited to 'src/gallium/docs/source/tgsi.rst')
-rw-r--r-- | src/gallium/docs/source/tgsi.rst | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index 548a9a39855..5f03f324535 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -89,6 +89,15 @@ This instruction replicates its result. dst = \frac{1}{\sqrt{|src.x|}} +.. opcode:: SQRT - Square Root + +This instruction replicates its result. + +.. math:: + + dst = {\sqrt{src.x}} + + .. opcode:: EXP - Approximate Exponential Base 2 .. math:: |