diff options
author | Marek Olšák <[email protected]> | 2015-07-05 13:51:16 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-16 16:52:02 +0200 |
commit | f9f79d29ce75c681c46bdbac5aa3f19ee1adb93b (patch) | |
tree | df4f657bbdfb4c15520fd9fe2cd401b395581e11 /src/gallium/docs/source/screen.rst | |
parent | 26222932c013da3688e39dc831179659cc65c39a (diff) |
gallium: add BIND flags for R/W buffers and images
PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.
The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
if N-M+1 atomic counter buffers are supported.
PIPE_CAPs can describe various constraints for early DX11 hardware.
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 246428deb87..dbdccc7fcef 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -430,8 +430,10 @@ resources might be created and handled quite differently. process. * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global address space of a compute program. -* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be - bound to the graphics pipeline as a shader resource. +* ``PIPE_BIND_SHADER_BUFFER``: A buffer without a format that can be bound + to a shader and can be used with load, store, and atomic instructions. +* ``PIPE_BIND_SHADER_IMAGE``: A buffer or texture with a format that can be + bound to a shader and can be used with load, store, and atomic instructions. * ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be bound to the compute program as a shader resource. * ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the |