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authorIlia Mirkin <[email protected]>2017-01-01 23:10:00 -0500
committerIlia Mirkin <[email protected]>2017-01-16 21:13:09 -0500
commitee3ebe68f949f1e365029db217808303692863a2 (patch)
treec0f592bc82d9fa78af5fa2d8b70e3b1d598f382a /src/gallium/docs/source/screen.rst
parent1393999541f3956156bf227209ecbf6d814ffc8f (diff)
gallium: add PIPE_CAP_TGSI_FS_FBFETCH
Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r--src/gallium/docs/source/screen.rst2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 000551aac79..64cb0bf0b4f 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -369,6 +369,8 @@ The integer capabilities:
* ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use
the minimum amount of optimizations just to be able to do all the linking
and lowering.
+* ``PIPE_CAP_TGSI_FS_FBFETCH``: Whether a fragment shader can use the FBFETCH
+ opcode to retrieve the current value in the framebuffer.
.. _pipe_capf: