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author | Ilia Mirkin <[email protected]> | 2017-01-01 23:10:00 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2017-01-16 21:13:09 -0500 |
commit | ee3ebe68f949f1e365029db217808303692863a2 (patch) | |
tree | c0f592bc82d9fa78af5fa2d8b70e3b1d598f382a /src/gallium/docs/source/screen.rst | |
parent | 1393999541f3956156bf227209ecbf6d814ffc8f (diff) |
gallium: add PIPE_CAP_TGSI_FS_FBFETCH
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/docs/source/screen.rst')
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 000551aac79..64cb0bf0b4f 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -369,6 +369,8 @@ The integer capabilities: * ``PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY``: Tell the GLSL compiler to use the minimum amount of optimizations just to be able to do all the linking and lowering. +* ``PIPE_CAP_TGSI_FS_FBFETCH``: Whether a fragment shader can use the FBFETCH + opcode to retrieve the current value in the framebuffer. .. _pipe_capf: |